Doctor class, a bunch of chemical/medicine items, medical fabricators
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@@ -187,6 +187,47 @@
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</Wearable>
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</Item>
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<Item
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name="Doctor's Coat"
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category="Equipment"
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pickdistance="150"
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tags="smallitem">
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<Sprite texture ="doctorgear.png" sourcerect="75,0,53,18" depth="0.6"/>
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<Body width="52" height="17" density="30"/>
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<Wearable slots="Any,Torso">
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<sprite texture="doctorgear.png" limb="Torso" sourcerect="0,0,31,58" origin="0.5,0.48" depth="0.01"/>
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<sprite texture="doctorgear.png" limb="RightHand" sourcerect="51,0,15,47" origin="0.45,0.55" depth="0.005" hidelimb="true"/>
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<sprite texture="doctorgear.png" limb="LeftHand" sourcerect="51,0,15,47" origin="0.45,0.55" depth="0.13" hidelimb="true"/>
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<sprite texture="doctorgear.png" limb="RightArm" sourcerect="33,0,17,40" origin="0.5,0.5" hidelimb="true"/>
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<sprite texture="doctorgear.png" limb="LeftArm" sourcerect="33,0,17,40" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
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</Wearable>
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</Item>
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<Item
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name="Doctor's Trousers"
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category="Equipment"
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pickdistance="150"
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tags="smallitem">
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<Sprite texture ="doctorgear.png" sourcerect="76,19,51,13" depth="0.6"/>
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<Body width="51" height="13" density="30"/>
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<Wearable slots="Any,Legs">
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<sprite texture="doctorgear.png" limb="Waist" sourcerect="0,0,1,1" origin="0.5,0.5" hidelimb="true"/>
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<sprite texture="doctorgear.png" limb="RightThigh" sourcerect="0,61,24,46" origin="0.5,0.5" depth="0.10" hidelimb="true"/>
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<sprite texture="doctorgear.png" limb="LeftThigh" sourcerect="0,61,24,46" origin="0.5,0.5" depth="0.14" hidelimb="true"/>
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<sprite texture="doctorgear.png" limb="RightLeg" sourcerect="26,61,17,48" origin="0.5,0.5" depth="0.11" hidelimb="true"/>
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<sprite texture="doctorgear.png" limb="LeftLeg" sourcerect="26,61,17,48" origin="0.5,0.5" depth="0.15" hidelimb="true"/>
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</Wearable>
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</Item>
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<Item
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name="Clown Costume"
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category="Equipment"
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After Width: | Height: | Size: 11 KiB |
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