GameMode/CrewManager bugfixes, fabricators
This commit is contained in:
@@ -3,6 +3,7 @@ using FarseerPhysics.Dynamics;
|
||||
using FarseerPhysics.Factories;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
|
||||
namespace Subsurface
|
||||
{
|
||||
@@ -351,7 +352,7 @@ namespace Subsurface
|
||||
|
||||
private bool StartShift(GUIButton button, object selection)
|
||||
{
|
||||
Game1.GameSession.StartShift();
|
||||
Game1.GameSession.StartShift(TimeSpan.Zero);
|
||||
Game1.GameScreen.Select();
|
||||
|
||||
return true;
|
||||
|
||||
@@ -176,7 +176,7 @@ namespace Subsurface
|
||||
Map selectedMap = mapList.SelectedData as Map;
|
||||
if (selectedMap == null) return false;
|
||||
|
||||
Game1.GameSession = new GameSession(selectedMap, TimeSpan.Zero, GameModePreset.list.Find(gm => gm.Name == "Single Player"));
|
||||
Game1.GameSession = new GameSession(selectedMap, GameModePreset.list.Find(gm => gm.Name == "Single Player"));
|
||||
|
||||
Game1.LobbyScreen.Select();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user