GameMode/CrewManager bugfixes, fabricators
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@@ -524,14 +524,10 @@ namespace Subsurface
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private void Clear()
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{
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filePath = "";
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if (Game1.GameScreen.Cam != null) Game1.GameScreen.Cam.TargetPos = Vector2.Zero;
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Entity.RemoveAll();
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if (Game1.GameSession != null) Game1.GameSession.EndShift(null, null);
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PhysicsBody.list.Clear();
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Ragdoll.list.Clear();
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