GameMode/CrewManager bugfixes, fabricators
This commit is contained in:
@@ -13,25 +13,13 @@ namespace Subsurface.Items.Components
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public ItemInventory inventory;
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//how many items can be contained
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private int capacity;
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private bool hideItems;
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private bool drawInventory;
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//the position of the first item in the container
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private Vector2 itemPos;
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//item[i].Pos = itemPos + itemInterval*i
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private Vector2 itemInterval;
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private float itemRotation;
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[HasDefaultValue(5, false)]
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public int Capacity
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{
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get { return capacity; }
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set { capacity = Math.Max(value, 1); }
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}
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private int capacity;
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[HasDefaultValue(true, false)]
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public bool HideItems
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@@ -39,6 +27,7 @@ namespace Subsurface.Items.Components
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get { return hideItems; }
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set { hideItems = value; }
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}
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private bool hideItems;
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[HasDefaultValue(false, false)]
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public bool DrawInventory
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@@ -46,6 +35,25 @@ namespace Subsurface.Items.Components
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get { return drawInventory; }
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set { drawInventory = value; }
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}
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private bool drawInventory;
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//the position of the first item in the container
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[HasDefaultValue("0.0,0.0", false)]
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public string ItemPos
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{
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get { return ToolBox.Vector2ToString(itemPos); }
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set { itemPos = ToolBox.ParseToVector2(value); }
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}
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private Vector2 itemPos;
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//item[i].Pos = itemPos + itemInterval*i
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[HasDefaultValue("0.0,0.0", false)]
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public string ItemInterval
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{
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get { return ToolBox.Vector2ToString(itemInterval); }
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set { itemInterval = ToolBox.ParseToVector2(value); }
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}
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private Vector2 itemInterval;
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[HasDefaultValue(0.0f, false)]
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public float ItemRotation
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@@ -53,25 +61,33 @@ namespace Subsurface.Items.Components
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get { return itemRotation; }
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set { itemRotation = value; }
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}
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private float itemRotation;
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[HasDefaultValue("0.0,0.0", false)]
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public string ItemPos
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{
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get { return ToolBox.Vector2ToString(itemPos); }
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set { itemPos = ToolBox.ParseToVector2(value); }
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}
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[HasDefaultValue("0.0,0.0", false)]
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public string ItemInterval
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[HasDefaultValue("0.5,0.9", false)]
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public string HudPos
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{
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get { return ToolBox.Vector2ToString(itemInterval); }
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set { itemInterval = ToolBox.ParseToVector2(value); }
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get { return ToolBox.Vector2ToString(hudPos); }
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set
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{
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hudPos = ToolBox.ParseToVector2(value);
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//inventory.CenterPos = hudPos;
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}
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}
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private Vector2 hudPos;
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[HasDefaultValue(5, false)]
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public int SlotsPerRow
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{
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get { return slotsPerRow; }
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set { slotsPerRow = value; }
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}
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private int slotsPerRow;
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public ItemContainer(Item item, XElement element)
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: base (item, element)
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{
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inventory = new ItemInventory(this, capacity);
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inventory = new ItemInventory(this, capacity, hudPos, slotsPerRow);
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containableItems = new List<RelatedItem>();
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//itemPos = ToolBox.GetAttributeVector2(element, "ItemPos", Vector2.Zero);
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@@ -99,6 +115,7 @@ namespace Subsurface.Items.Components
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public bool CanBeContained(Item item)
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{
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if (containableItems.Count == 0) return true;
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return (containableItems.Find(x => x.MatchesItem(item)) != null);
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}
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@@ -182,10 +199,7 @@ namespace Subsurface.Items.Components
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public override bool Pick(Character picker)
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{
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if (picker == null) return false;
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//picker.SelectedConstruction = item;
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return true;
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return (picker != null);
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}
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@@ -0,0 +1,216 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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{
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class FabricableItem
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{
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//public static List<FabricableItem> list = new List<FabricableItem>();
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//public readonly string[] FabricatorTags;
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public readonly ItemPrefab TargetItem;
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public readonly List<ItemPrefab> RequiredItems;
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public readonly float RequiredTime;
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//ListOrSomething requiredLevels
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public FabricableItem(XElement element)
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{
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string name = ToolBox.GetAttributeString(element, "name", "").ToLower();
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TargetItem = ItemPrefab.list.Find(ip => ip.Name.ToLower() == name) as ItemPrefab;
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if (TargetItem == null)
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{
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DebugConsole.ThrowError("Error in Fabricable Item! Item ''" + element.Name + "'' not found.");
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return;
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}
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RequiredItems = new List<ItemPrefab>();
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string[] requiredItemNames = ToolBox.GetAttributeString(element, "requireditems", "").Split(',');
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foreach (string requiredItemName in requiredItemNames)
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{
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ItemPrefab requiredItem = ItemPrefab.list.Find(ip => ip.Name.ToLower() == requiredItemName.Trim().ToLower()) as ItemPrefab;
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if (requiredItem == null) continue;
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RequiredItems.Add(requiredItem);
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}
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RequiredTime = ToolBox.GetAttributeFloat(element, "requiredtime", 1.0f);
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}
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}
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class Fabricator : ItemComponent
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{
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List<FabricableItem> fabricableItems;
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GUIListBox itemList;
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GUIFrame selectedItemFrame;
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FabricableItem fabricatedItem;
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float timeUntilReady;
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public Fabricator(Item item, XElement element)
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: base(item, element)
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{
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fabricableItems = new List<FabricableItem>();
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString() != "fabricableitem") continue;
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FabricableItem fabricableItem = new FabricableItem(subElement);
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if (fabricableItem.TargetItem != null) fabricableItems.Add(fabricableItem);
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}
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int width = 400, height = 300;
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itemList = new GUIListBox(new Rectangle(Game1.GraphicsWidth / 2 - width / 2, Game1.GraphicsHeight / 2 - height / 2, width, height), Color.White * 0.7f);
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itemList.OnSelected = SelectItem;
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//structureList.CheckSelected = MapEntityPrefab.GetSelected;
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foreach (FabricableItem fi in fabricableItems)
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{
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Color color = ((itemList.CountChildren % 2) == 0) ? Color.White : Color.LightGray;
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//GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), Color.Transparent, itemList);
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//frame.UserData = fi;
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//frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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//frame.Color = color;
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//frame.HoverColor = Color.Gold * 0.2f;
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//frame.SelectedColor = Color.Gold * 0.5f;
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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fi.TargetItem.Name,
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color, Color.Black,
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Alignment.Left,
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Alignment.Left,
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itemList);
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textBlock.UserData = fi;
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textBlock.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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//if (fi.TargetItem.sprite != null)
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//{
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// GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), fi.TargetItem.sprite, Alignment.Left, frame);
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// img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
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//}
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}
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}
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private bool SelectItem(object obj)
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{
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FabricableItem targetItem = obj as FabricableItem;
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if (targetItem == null) return false;
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int width = 200, height = 150;
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selectedItemFrame = new GUIFrame(new Rectangle(Game1.GraphicsWidth / 2 - width / 2, itemList.Rect.Bottom+20, width, height), Color.Black*0.8f);
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selectedItemFrame.Padding = GUI.style.smallPadding;
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if (targetItem.TargetItem.sprite != null)
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{
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GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), targetItem.TargetItem.sprite, Alignment.CenterX, selectedItemFrame);
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img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
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string text = targetItem.TargetItem.Name + "\n";
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text += "Required items:\n";
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foreach (ItemPrefab ip in targetItem.RequiredItems)
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{
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text += " - " + ip.Name + "\n";
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}
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text += "Required time: "+targetItem.RequiredTime+" s";
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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text,
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Color.Transparent, Color.White,
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Alignment.CenterX | Alignment.CenterY,
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Alignment.Left,
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selectedItemFrame);
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GUIButton button = new GUIButton(new Rectangle(0,0,100,20), "Create", Color.White, Alignment.CenterX | Alignment.Bottom, selectedItemFrame);
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button.OnClicked = StartFabricating;
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button.UserData = targetItem;
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}
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return true;
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}
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public override bool Pick(Character picker)
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{
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return (picker != null);
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}
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private bool StartFabricating(GUIButton button, object obj)
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{
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GUIComponent listElement = itemList.GetChild(obj);
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listElement.Color = Color.Green;
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itemList.Enabled = false;
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fabricatedItem = obj as FabricableItem;
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isActive = true;
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timeUntilReady = fabricatedItem.RequiredTime;
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return true;
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}
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public override void Update(float deltaTime, Camera cam)
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{
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timeUntilReady -= deltaTime;
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if (timeUntilReady > 0.0f) return;
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ItemContainer container = item.GetComponent<ItemContainer>();
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foreach (ItemPrefab ip in fabricatedItem.RequiredItems)
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{
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var requiredItem = Array.Find(container.inventory.items, it => it != null && it.Prefab == ip);
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container.inventory.RemoveItem(requiredItem);
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}
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new Item(fabricatedItem.TargetItem, item.Position);
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isActive = false;
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fabricatedItem = null;
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}
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public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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{
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FabricableItem targetItem = itemList.SelectedData as FabricableItem;
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if (targetItem != null)
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{
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selectedItemFrame.GetChild<GUIButton>().Enabled = true;
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ItemContainer container = item.GetComponent<ItemContainer>();
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foreach (ItemPrefab ip in targetItem.RequiredItems)
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{
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if (Array.Find(container.inventory.items, it => it != null && it.Prefab == ip) != null) continue;
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selectedItemFrame.GetChild<GUIButton>().Enabled = false;
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break;
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}
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}
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itemList.Update(0.016f);
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itemList.Draw(spriteBatch);
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if (selectedItemFrame != null)
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{
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selectedItemFrame.Update(0.016f);
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selectedItemFrame.Draw(spriteBatch);
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}
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}
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}
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}
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@@ -10,20 +10,44 @@ namespace Subsurface
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{
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class Inventory : Entity
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{
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public static Item draggingItem;
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public static Item doubleClickedItem;
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private int slotsPerRow;
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public int SlotsPerRow
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{
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set { slotsPerRow = Math.Max(1, value); }
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}
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protected int capacity;
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public static Item draggingItem;
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public Vector2 CenterPos
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{
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get { return centerPos; }
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set
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{
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centerPos = value;
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centerPos.X *= Game1.GraphicsWidth;
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centerPos.Y *= Game1.GraphicsHeight;
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}
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}
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public static Item doubleClickedItem;
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private Vector2 centerPos;
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protected int selectedSlot;
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public Item[] items;
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public Inventory(int capacity)
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public Inventory(int capacity, Vector2? centerPos = null, int slotsPerRow=5)
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{
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this.capacity = capacity;
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this.slotsPerRow = slotsPerRow;
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items = new Item[capacity];
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CenterPos = (centerPos==null) ? new Vector2(0.5f, 0.5f) : (Vector2)centerPos;
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}
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public int FindIndex(Item item)
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@@ -132,13 +156,11 @@ namespace Subsurface
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int rectWidth = 40, rectHeight = 40;
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int spacing = 10;
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int slotsPerRow = 5;
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int rows = (int)Math.Ceiling((double)capacity / slotsPerRow);
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int startX = Game1.GraphicsWidth / 2 - (rectWidth * slotsPerRow + spacing * (slotsPerRow - 1)) / 2;
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int startY = (int)(Game1.GraphicsHeight * 0.9) - rows*(spacing+rectHeight);
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int startX = (int)centerPos.X - (rectWidth * slotsPerRow + spacing * (slotsPerRow - 1)) / 2;
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int startY = (int)centerPos.Y - rows * (spacing + rectHeight);
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Rectangle slotRect = new Rectangle(startX, startY, rectWidth, rectHeight);
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Rectangle draggingItemSlot = slotRect;
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@@ -166,6 +166,12 @@ namespace Subsurface
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}
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public Item(ItemPrefab itemPrefab, Vector2 position)
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: this(new Rectangle((int)position.X, (int)position.Y, (int)itemPrefab.sprite.size.X, (int)itemPrefab.sprite.size.Y), itemPrefab)
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{
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}
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public Item(Rectangle newRect, ItemPrefab itemPrefab)
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{
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prefab = itemPrefab;
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@@ -1,4 +1,5 @@
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using Subsurface.Items.Components;
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using Microsoft.Xna.Framework;
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using Subsurface.Items.Components;
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namespace Subsurface
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{
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@@ -6,8 +7,8 @@ namespace Subsurface
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{
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ItemContainer container;
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public ItemInventory(ItemContainer container, int capacity)
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: base(capacity)
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public ItemInventory(ItemContainer container, int capacity, Vector2? centerPos = null, int slotsPerRow = 5)
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: base(capacity, centerPos, slotsPerRow)
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{
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this.container = container;
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}
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Reference in New Issue
Block a user