GameMode/CrewManager bugfixes, fabricators
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@@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -12,6 +13,8 @@ namespace Subsurface
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public readonly CrewManager crewManager;
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public readonly HireManager hireManager;
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private GUIButton endShiftButton;
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private int day;
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public int Day
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@@ -28,6 +31,9 @@ namespace Subsurface
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crewManager = new CrewManager();
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hireManager = new HireManager();
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endShiftButton = new GUIButton(new Rectangle(Game1.GraphicsWidth - 240, 20, 100, 25), "End shift", Color.White, Alignment.Left | Alignment.Top);
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endShiftButton.OnClicked = EndShift;
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hireManager.GenerateCharacters("Content/Characters/Human/human.xml", 10);
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day = 1;
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@@ -73,8 +79,11 @@ namespace Subsurface
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public override void Draw(SpriteBatch spriteBatch)
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{
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base.Draw(spriteBatch);
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crewManager.Draw(spriteBatch);
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endShiftButton.Draw(spriteBatch);
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//chatBox.Draw(spriteBatch);
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//textBox.Draw(spriteBatch);
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@@ -85,8 +94,12 @@ namespace Subsurface
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public override void Update(float deltaTime)
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{
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base.Update(deltaTime);
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crewManager.Update(deltaTime);
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endShiftButton.Update(deltaTime);
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if (!crewDead)
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{
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if (crewManager.characters.Find(c => !c.IsDead) == null)
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@@ -102,7 +115,7 @@ namespace Subsurface
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}
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}
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public override void End(string endMessage = "")
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private bool EndShift(GUIButton button, object obj)
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{
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StringBuilder sb = new StringBuilder();
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List<Character> casualties = crewManager.characters.FindAll(c => c.IsDead);
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@@ -142,6 +155,10 @@ namespace Subsurface
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{
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Character.characterList.RemoveAt(i);
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}
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Game1.GameSession.EndShift(null, null);
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return true;
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}
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public void Save(XElement element)
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