9-Sliced UI sprites & some new UI graphics
This commit is contained in:
@@ -298,7 +298,36 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (UISprite uiSprite in sprites)
|
||||
{
|
||||
if (uiSprite.Tile)
|
||||
if (uiSprite.Slice)
|
||||
{
|
||||
Vector2 pos = new Vector2(rect.X, rect.Y);
|
||||
|
||||
int centerWidth = rect.Width - uiSprite.Slices[0].Width - uiSprite.Slices[2].Width;
|
||||
int centerHeight = rect.Height - uiSprite.Slices[0].Height - uiSprite.Slices[8].Height;
|
||||
|
||||
for (int x = 0; x<3; x++)
|
||||
{
|
||||
int width = x == 1 ? centerWidth : uiSprite.Slices[x].Width;
|
||||
for (int y = 0; y<3; y++)
|
||||
{
|
||||
int height = y == 1 ? centerHeight : uiSprite.Slices[x + y * 3].Height;
|
||||
//GUI.DrawString(spriteBatch, pos, x + ", " + y, Color.White);
|
||||
|
||||
uiSprite.Sprite.DrawTiled(
|
||||
spriteBatch,
|
||||
pos,
|
||||
new Vector2(width, height),
|
||||
Vector2.Zero,
|
||||
uiSprite.Slices[x + y * 3],
|
||||
currColor * (currColor.A / 255.0f));
|
||||
|
||||
pos.Y += height;
|
||||
}
|
||||
pos.X += width;
|
||||
pos.Y = rect.Y;
|
||||
}
|
||||
}
|
||||
else if (uiSprite.Tile)
|
||||
{
|
||||
Vector2 startPos = new Vector2(rect.X, rect.Y);
|
||||
Vector2 size = new Vector2(Math.Min(uiSprite.Sprite.SourceRect.Width, rect.Width), Math.Min(uiSprite.Sprite.SourceRect.Height, rect.Height));
|
||||
|
||||
Reference in New Issue
Block a user