initial cs-lua merge work

This commit is contained in:
Oiltanker
2022-04-11 22:44:53 +03:00
parent ae2b84cceb
commit 1e6ac68e86
44 changed files with 786 additions and 1046 deletions
@@ -387,7 +387,7 @@ namespace Barotrauma.Items.Components
Limb targetLimb = target.UserData as Limb;
Character targetCharacter = targetLimb?.character ?? target.UserData as Character;
GameMain.Lua.hook.Call("meleeWeapon.handleImpact", this, target);
GameMain.LuaCs.hook.Call("meleeWeapon.handleImpact", this, target);
if (Attack != null)
{
Attack.SetUser(User);
@@ -325,8 +325,8 @@ namespace Barotrauma.Items.Components
Connection connection = recipient;
object[] obj = new object[] { signal, connection };
GameMain.Lua.hook.Call("signalReceived", obj);
GameMain.Lua.hook.Call("signalReceived." + recipient.item.Prefab.Identifier, obj);
GameMain.LuaCs.hook.Call("signalReceived", obj);
GameMain.LuaCs.hook.Call("signalReceived." + recipient.item.Prefab.Identifier, obj);
foreach (ItemComponent ic in recipient.item.Components)
{
@@ -74,7 +74,7 @@ namespace Barotrauma.Items.Components
#if SERVER
get
{
if(GameMain.Lua.game.allowWifiChat) return true;
if(GameMain.LuaCs.game.allowWifiChat) return true;
return linkToChat;
}
@@ -205,7 +205,7 @@ namespace Barotrauma.Items.Components
public void TransmitSignal(Signal signal, bool sentFromChat)
{
var should = new LuaResult(GameMain.Lua.hook.Call("wifiSignalTransmitted", new object[] { this, signal, sentFromChat }));
var should = new LuaResult(GameMain.LuaCs.hook.Call("wifiSignalTransmitted", new object[] { this, signal, sentFromChat }));
if (should.Bool())
return;