initial cs-lua merge work

This commit is contained in:
Oiltanker
2022-04-11 22:44:53 +03:00
parent ae2b84cceb
commit 1e6ac68e86
44 changed files with 786 additions and 1046 deletions
@@ -388,7 +388,7 @@ namespace Barotrauma
AdditionStrength -= amount;
}
#if SERVER
GameMain.Lua.hook.Call("afflictionUpdate", new object[] { this, characterHealth, targetLimb, deltaTime });
GameMain.LuaCs.hook.Call("afflictionUpdate", new object[] { this, characterHealth, targetLimb, deltaTime });
#endif
}
@@ -302,13 +302,13 @@ namespace Barotrauma
if (Prefab is AfflictionPrefabHusk huskPrefab)
{
if (huskPrefab.ControlHusk || GameMain.Lua.game.enableControlHusk)
if (huskPrefab.ControlHusk || GameMain.LuaCs.game.enableControlHusk)
{
#if SERVER
if (client != null)
{
GameMain.Server.SetClientCharacter(client, husk);
GameMain.Lua.hook.Call("husk.clientControlHusk", new object[] { client, husk });
GameMain.LuaCs.hook.Call("husk.clientControlHusk", new object[] { client, husk });
}
#else
if (!character.IsRemotelyControlled && character == Character.Controlled)
@@ -541,7 +541,7 @@ namespace Barotrauma
return;
}
var should = new LuaResult(GameMain.Lua.hook.Call("character.applyDamage", new object[] { this, attackResult, hitLimb, allowStacking }));
var should = new LuaResult(GameMain.LuaCs.hook.Call("character.applyDamage", new object[] { this, attackResult, hitLimb, allowStacking }));
if (should.Bool())
return;
@@ -674,7 +674,7 @@ namespace Barotrauma
}
}
var should = new LuaResult(GameMain.Lua.hook.Call("character.applyAffliction", new object[] { this, limbHealth, newAffliction, allowStacking }));
var should = new LuaResult(GameMain.LuaCs.hook.Call("character.applyAffliction", new object[] { this, limbHealth, newAffliction, allowStacking }));
if (should.Bool())
return;