initial cs-lua merge work

This commit is contained in:
Oiltanker
2022-04-11 22:44:53 +03:00
parent ae2b84cceb
commit 1e6ac68e86
44 changed files with 786 additions and 1046 deletions
@@ -1043,7 +1043,7 @@ namespace Barotrauma
}
#endif
GameMain.Lua.hook.Call("characterCreated", new object[] { newCharacter });
GameMain.LuaCs.hook.Call("characterCreated", new object[] { newCharacter });
return newCharacter;
}
@@ -2723,13 +2723,13 @@ namespace Barotrauma
{
for (int i = 0; i < CharacterList.Count; i++)
{
if (GameMain.Lua.game.updatePriorityCharacters.Contains(CharacterList[i])) continue;
if (GameMain.LuaCs.game.updatePriorityCharacters.Contains(CharacterList[i])) continue;
CharacterList[i].Update(deltaTime * CharacterUpdateInterval, cam);
}
}
foreach (Character character in GameMain.Lua.game.updatePriorityCharacters)
foreach (Character character in GameMain.LuaCs.game.updatePriorityCharacters)
{
if (character.Removed) continue;