initial cs-lua merge work
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+3
-3
@@ -1440,11 +1440,11 @@ namespace Barotrauma
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// -> the character should be revived if there are no major afflictions in addition to lack of oxygen
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target.Oxygen = Math.Max(target.Oxygen + 10.0f, 10.0f);
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GameMain.Lua.hook.Call("human.CPRSuccess", this);
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}
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GameMain.LuaCs.hook.Call("human.CPRSuccess", this);
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}
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else
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{
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GameMain.Lua.hook.Call("human.CPRFailed", this);
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GameMain.LuaCs.hook.Call("human.CPRFailed", this);
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}
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}
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}
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@@ -745,9 +745,9 @@ namespace Barotrauma
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float impactDamage = Math.Min((impact - ImpactTolerance) * ImpactDamageMultiplayer, character.MaxVitality * MaxImpactDamage);
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var should = new LuaResult(GameMain.Lua.hook.Call("changeFallDamage", new object[] { impactDamage, character, impactPos, velocity }));
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var should = new LuaResult(GameMain.LuaCs.hook.Call("changeFallDamage", new object[] { impactDamage, character, impactPos, velocity }));
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if (!should.IsNull())
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if (!should.IsNull())
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{
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impactDamage = should.Float();
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}
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