initial cs-lua merge work

This commit is contained in:
Oiltanker
2022-04-11 22:44:53 +03:00
parent ae2b84cceb
commit 1e6ac68e86
44 changed files with 786 additions and 1046 deletions
@@ -94,7 +94,7 @@ namespace Barotrauma.Networking
ChatMessage.CanUseRadio(sender.Character, out WifiComponent senderRadio) &&
ChatMessage.CanUseRadio(recipient.Character, out WifiComponent recipientRadio))
{
var should = new LuaResult(GameMain.Lua.hook.Call("canUseVoiceRadio", new object[] { sender, recipient }));
var should = new LuaResult(GameMain.LuaCs.hook.Call("canUseVoiceRadio", new object[] { sender, recipient }));
if (!should.IsNull())
return should.Bool();
@@ -102,7 +102,7 @@ namespace Barotrauma.Networking
if (recipientRadio.CanReceive(senderRadio)) { return true; }
}
var should2 = new LuaResult(GameMain.Lua.hook.Call("changeLocalVoiceRange", new object[] { sender, recipient }));
var should2 = new LuaResult(GameMain.LuaCs.hook.Call("changeLocalVoiceRange", new object[] { sender, recipient }));
float range = 1.0f;
if (!should2.IsNull())