initial cs-lua merge work
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@@ -3223,7 +3223,7 @@ namespace Barotrauma
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return;
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}
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GameMain.Lua.DoString(string.Join(" ", args));
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GameMain.LuaCs.DoString(string.Join(" ", args));
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}));
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commands.Add(new Command("cl_reloadlua", "reloads lua on the client", (string[] args) =>
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@@ -3234,7 +3234,7 @@ namespace Barotrauma
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return;
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}
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GameMain.Lua.Initialize();
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GameMain.LuaCs.Initialize();
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}));
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commands.Add(new Command("cl_net", "lua_net: runs a script on the client", (string[] args) =>
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@@ -3245,7 +3245,7 @@ namespace Barotrauma
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return;
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}
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GameMain.Lua.DoString(string.Join(" ", args));
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GameMain.LuaCs.DoString(string.Join(" ", args));
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}));
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commands.Add(new Command("cl_reloadnet", "reloads lua on the client", (string[] args) =>
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@@ -3256,7 +3256,7 @@ namespace Barotrauma
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return;
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}
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GameMain.Lua.Initialize();
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GameMain.LuaCs.Initialize();
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}));
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}
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@@ -20,8 +20,7 @@ namespace Barotrauma
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{
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class GameMain : Game
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{
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public static LuaSetup Lua;
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public static NetSetup Net;
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public static LuaCsSetup LuaCs;
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public static bool ShowFPS = false;
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public static bool ShowPerf = false;
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@@ -227,9 +226,7 @@ namespace Barotrauma
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throw new Exception("Content folder not found. If you are trying to compile the game from the source code and own a legal copy of the game, you can copy the Content folder from the game's files to BarotraumaShared/Content.");
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}
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Lua = new LuaSetup();
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Net = new NetSetup();
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Net.Execute();
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LuaCs = new LuaCsSetup();
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GameSettings.Init();
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@@ -925,9 +922,8 @@ namespace Barotrauma
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SoundManager?.Update();
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GameMain.Lua.Update();
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GameMain.Lua.hook.Call("think", new object[] { });
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GameMain.Net.Update();
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GameMain.LuaCs.Update();
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GameMain.LuaCs.hook.Call("think");
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Timing.Accumulator -= Timing.Step;
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@@ -1093,8 +1089,7 @@ namespace Barotrauma
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MainMenuScreen.Select();
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GameSession = null;
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GameMain.Lua.Stop();
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GameMain.Net.Stop();
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GameMain.LuaCs.Stop();
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}
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public void ShowCampaignDisclaimer(Action onContinue = null)
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@@ -690,7 +690,7 @@ namespace Barotrauma.Networking
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{
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ServerPacketHeader header = (ServerPacketHeader)inc.ReadByte();
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GameMain.Lua.networking.NetMessageReceived(inc, header);
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GameMain.LuaCs.networking.NetMessageReceived(inc, header);
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if (roundInitStatus != RoundInitStatus.Started &&
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roundInitStatus != RoundInitStatus.NotStarted &&
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@@ -2704,8 +2704,7 @@ namespace Barotrauma.Networking
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public override void Disconnect()
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{
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GameMain.Lua.Stop();
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GameMain.Net.Stop();
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GameMain.LuaCs.Stop();
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allowReconnect = false;
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@@ -2831,7 +2830,7 @@ namespace Barotrauma.Networking
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public override void AddChatMessage(ChatMessage message)
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{
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var should = new LuaResult(GameMain.Lua.hook.Call("chatMessage", new object[] { message.Text, message.SenderClient, message.Type, message }));
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var should = new LuaResult(GameMain.LuaCs.hook.Call("chatMessage", message.Text, message.SenderClient, message.Type, message));
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if (should.Bool()) return;
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@@ -562,7 +562,7 @@ namespace Barotrauma
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allowInput = true;
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}
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GameMain.Lua.hook.Call("keyUpdate", new object[] { deltaTime });
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GameMain.LuaCs.hook.Call("keyUpdate", deltaTime);
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oldMouseState = mouseState;
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mouseState = latestMouseState;
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@@ -386,11 +386,11 @@ namespace Barotrauma
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#endif
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new GUIButton(new RectTransform(new Point(300, 30), Frame.RectTransform, Anchor.TopLeft) { AbsoluteOffset = new Point(20, 50) },
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"Remove Client-Side Lua", style: "MainMenuGUIButton", color: GUIStyle.Red)
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"Remove Client-Side LuaCs", style: "MainMenuGUIButton", color: GUIStyle.Red)
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{
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IgnoreLayoutGroups = true,
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UserData = Tab.Empty,
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ToolTip = "Remove Client-Side Lua.",
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ToolTip = "Remove Client-Side LuaCs.",
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OnClicked = (tb, userdata) =>
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{
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if (!File.Exists("Barotrauma.dll.old"))
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@@ -407,7 +407,7 @@ namespace Barotrauma
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return false;
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}
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var msg = new GUIMessageBox("Confirm", "Are you sure you want to remove Client-Side Lua?", new LocalizedString[2] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
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var msg = new GUIMessageBox("Confirm", "Are you sure you want to remove Client-Side LuaCs?", new LocalizedString[2] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
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msg.Buttons[0].OnClicked = (GUIButton button, object obj) =>
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{
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@@ -1118,7 +1118,7 @@ namespace Barotrauma
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}
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((SinglePlayerCampaign)GameMain.GameSession.GameMode).LoadNewLevel();
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GameMain.Lua.Initialize();
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GameMain.LuaCs.Initialize();
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}
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private void LoadGame(string saveFile)
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@@ -1138,7 +1138,7 @@ namespace Barotrauma
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//TODO
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//GameMain.LobbyScreen.Select();
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GameMain.Lua.Initialize();
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GameMain.LuaCs.Initialize();
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}
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#region UI Methods
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