(0c95d9c7b) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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+2
-2
@@ -165,9 +165,9 @@ namespace Barotrauma.Tutorials
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{
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{
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yield return null;
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yield return null;
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GameMain.GameSession.CrewManager.HighlightOrderButton(captain_mechanic, "repairsystems", highlightColor, new Vector2(5, 5));
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GameMain.GameSession.CrewManager.HighlightOrderButton(captain_mechanic, "repairsystems", highlightColor, new Vector2(5, 5));
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HighlightOrderOption("jobspecific");
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//HighlightOrderOption("jobspecific");
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}
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}
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while (!HasOrder(captain_mechanic, "repairsystems", "jobspecific"));
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while (!HasOrder(captain_mechanic, "repairsystems"));
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RemoveCompletedObjective(segments[1]);
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RemoveCompletedObjective(segments[1]);
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yield return new WaitForSeconds(2f, false);
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yield return new WaitForSeconds(2f, false);
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TriggerTutorialSegment(2);
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TriggerTutorialSegment(2);
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@@ -330,7 +330,6 @@ namespace Barotrauma.Tutorials
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do { yield return null; } while (mechanic_brokenhull_1.WaterPercentage > waterVolumeBeforeOpening); // Unlock door once drained
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do { yield return null; } while (mechanic_brokenhull_1.WaterPercentage > waterVolumeBeforeOpening); // Unlock door once drained
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RemoveCompletedObjective(segments[3]);
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RemoveCompletedObjective(segments[3]);
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SetDoorAccess(mechanic_thirdDoor, mechanic_thirdDoorLight, true);
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SetDoorAccess(mechanic_thirdDoor, mechanic_thirdDoorLight, true);
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yield return new WaitForSeconds(1.5f, false);
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//TriggerTutorialSegment(11, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Up), GameMain.Config.KeyBind(InputType.Down), GameMain.Config.KeyBind(InputType.Select)); // Ladder objective
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//TriggerTutorialSegment(11, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Up), GameMain.Config.KeyBind(InputType.Down), GameMain.Config.KeyBind(InputType.Select)); // Ladder objective
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//do { yield return null; } while (!mechanic_ladderSensor.MotionDetected);
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//do { yield return null; } while (!mechanic_ladderSensor.MotionDetected);
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//RemoveCompletedObjective(segments[11]);
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//RemoveCompletedObjective(segments[11]);
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