diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/CaptainTutorial.cs b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/CaptainTutorial.cs index 0e329d0f2..1427c742c 100644 --- a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/CaptainTutorial.cs +++ b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/CaptainTutorial.cs @@ -165,9 +165,9 @@ namespace Barotrauma.Tutorials { yield return null; GameMain.GameSession.CrewManager.HighlightOrderButton(captain_mechanic, "repairsystems", highlightColor, new Vector2(5, 5)); - HighlightOrderOption("jobspecific"); + //HighlightOrderOption("jobspecific"); } - while (!HasOrder(captain_mechanic, "repairsystems", "jobspecific")); + while (!HasOrder(captain_mechanic, "repairsystems")); RemoveCompletedObjective(segments[1]); yield return new WaitForSeconds(2f, false); TriggerTutorialSegment(2); diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/MechanicTutorial.cs b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/MechanicTutorial.cs index 4d516fb8e..fd85d1bc0 100644 --- a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/MechanicTutorial.cs +++ b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/MechanicTutorial.cs @@ -330,7 +330,6 @@ namespace Barotrauma.Tutorials do { yield return null; } while (mechanic_brokenhull_1.WaterPercentage > waterVolumeBeforeOpening); // Unlock door once drained RemoveCompletedObjective(segments[3]); SetDoorAccess(mechanic_thirdDoor, mechanic_thirdDoorLight, true); - yield return new WaitForSeconds(1.5f, false); //TriggerTutorialSegment(11, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Up), GameMain.Config.KeyBind(InputType.Down), GameMain.Config.KeyBind(InputType.Select)); // Ladder objective //do { yield return null; } while (!mechanic_ladderSensor.MotionDetected); //RemoveCompletedObjective(segments[11]);