(0c95d9c7b) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev

This commit is contained in:
Joonas Rikkonen
2019-05-23 15:10:03 +03:00
parent cd5d81c3f1
commit 1cd47a351e
2 changed files with 2 additions and 3 deletions

View File

@@ -165,9 +165,9 @@ namespace Barotrauma.Tutorials
{
yield return null;
GameMain.GameSession.CrewManager.HighlightOrderButton(captain_mechanic, "repairsystems", highlightColor, new Vector2(5, 5));
HighlightOrderOption("jobspecific");
//HighlightOrderOption("jobspecific");
}
while (!HasOrder(captain_mechanic, "repairsystems", "jobspecific"));
while (!HasOrder(captain_mechanic, "repairsystems"));
RemoveCompletedObjective(segments[1]);
yield return new WaitForSeconds(2f, false);
TriggerTutorialSegment(2);

View File

@@ -330,7 +330,6 @@ namespace Barotrauma.Tutorials
do { yield return null; } while (mechanic_brokenhull_1.WaterPercentage > waterVolumeBeforeOpening); // Unlock door once drained
RemoveCompletedObjective(segments[3]);
SetDoorAccess(mechanic_thirdDoor, mechanic_thirdDoorLight, true);
yield return new WaitForSeconds(1.5f, false);
//TriggerTutorialSegment(11, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Up), GameMain.Config.KeyBind(InputType.Down), GameMain.Config.KeyBind(InputType.Select)); // Ladder objective
//do { yield return null; } while (!mechanic_ladderSensor.MotionDetected);
//RemoveCompletedObjective(segments[11]);