v0.3.4.0
This commit is contained in:
@@ -9,7 +9,7 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyCopyright("Copyright © Undertow Games 2015")]
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[assembly: AssemblyCopyright("Copyright © Undertow Games 2016")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: AssemblyCulture("")]
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.3.3.1")]
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[assembly: AssemblyVersion("0.3.4.0")]
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[assembly: AssemblyFileVersion("0.3.3.1")]
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[assembly: AssemblyFileVersion("0.3.4.0")]
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@@ -15,6 +15,7 @@ Other:
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- thermal artifacts catch fire even if they're not being held
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- thermal artifacts catch fire even if they're not being held
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- placed items/structures can be resized in the editor
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- placed items/structures can be resized in the editor
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- items in the inventory can be swapped between slots by dragging them on top of each other
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- items in the inventory can be swapped between slots by dragging them on top of each other
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- cyrillic character support
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- slower underwater scooters
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- slower underwater scooters
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- fixed pressure building up in enclosed rooms full of water, even if there were no hull breaches
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- fixed pressure building up in enclosed rooms full of water, even if there were no hull breaches
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- an indicator which shows the direction of the sub when spectating
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- an indicator which shows the direction of the sub when spectating
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