ItemRemover -> EntityRemover, clients reset spawner & remover when starting a new round
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@@ -31,9 +31,6 @@ namespace Barotrauma
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public static List<Item> ItemList = new List<Item>();
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private ItemPrefab prefab;
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public static ItemRemover Remover = new ItemRemover();
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public static bool ShowLinks = true;
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private List<string> tags;
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