ItemRemover -> EntityRemover, clients reset spawner & remover when starting a new round

This commit is contained in:
Regalis
2016-10-12 20:46:47 +03:00
parent 60b36e020c
commit 170e1a0da8
12 changed files with 144 additions and 115 deletions

View File

@@ -337,12 +337,12 @@ namespace Barotrauma
if (spawnPos != null)
{
Item.Spawner.QueueItem(itemPrefab, (Vector2)spawnPos, false);
Item.Spawner.QueueItem(itemPrefab, (Vector2)spawnPos);
}
else if (spawnInventory != null)
{
Item.Spawner.QueueItem(itemPrefab, (Inventory)spawnInventory, false);
Item.Spawner.QueueItem(itemPrefab, (Inventory)spawnInventory);
}
break;