ItemRemover -> EntityRemover, clients reset spawner & remover when starting a new round
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@@ -134,7 +134,8 @@
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<Compile Include="Source\Items\Components\ItemLabel.cs" />
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<Compile Include="Source\Items\Components\StatusHUD.cs" />
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<Compile Include="Source\Items\FixRequirement.cs" />
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<Compile Include="Source\Items\ItemSpawner.cs" />
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<Compile Include="Source\Networking\EntityRemover.cs" />
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<Compile Include="Source\Networking\EntitySpawner.cs" />
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<Compile Include="Source\Map\EntityGrid.cs" />
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<Compile Include="Source\Map\FireSource.cs" />
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<Compile Include="Source\Map\Levels\CaveGenerator.cs" />
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