Update RespawnManager.cs

This commit is contained in:
Evil Factory
2021-07-09 19:17:42 -03:00
parent 52648d1a0e
commit 0e6eae600a

View File

@@ -114,7 +114,7 @@ namespace Barotrauma.Networking
foreach (Wire wire in connection.Wires)
{
#if SERVER
if (GameMain.Lua.game.overrideRespawnSub)
if (GameMain.Lua.game.overrideRespawnSub == false)
{
if (wire != null) wire.Locked = true;
}