Update RespawnManager.cs
This commit is contained in:
@@ -114,7 +114,7 @@ namespace Barotrauma.Networking
|
||||
foreach (Wire wire in connection.Wires)
|
||||
{
|
||||
#if SERVER
|
||||
if (GameMain.Lua.game.overrideRespawnSub)
|
||||
if (GameMain.Lua.game.overrideRespawnSub == false)
|
||||
{
|
||||
if (wire != null) wire.Locked = true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user