diff --git a/Barotrauma/BarotraumaShared/Lua/DefaultRegister/RegisterClient.lua b/Barotrauma/BarotraumaShared/Lua/DefaultRegister/RegisterClient.lua index 00c80680a..d5cf070e1 100644 --- a/Barotrauma/BarotraumaShared/Lua/DefaultRegister/RegisterClient.lua +++ b/Barotrauma/BarotraumaShared/Lua/DefaultRegister/RegisterClient.lua @@ -11,6 +11,7 @@ end RegisterBarotrauma("Networking.ClientPeer") RegisterBarotrauma("Networking.GameClient") +RegisterBarotrauma("Networking.VoipCapture") RegisterBarotrauma("Sounds.SoundManager") RegisterBarotrauma("Sounds.OggSound") diff --git a/Barotrauma/BarotraumaShared/Lua/DefaultRegister/RegisterShared.lua b/Barotrauma/BarotraumaShared/Lua/DefaultRegister/RegisterShared.lua index a4b4b99e0..a9ea12caf 100644 --- a/Barotrauma/BarotraumaShared/Lua/DefaultRegister/RegisterShared.lua +++ b/Barotrauma/BarotraumaShared/Lua/DefaultRegister/RegisterShared.lua @@ -45,14 +45,16 @@ RegisterBarotrauma("PreferredContainer") RegisterBarotrauma("SwappableItem") RegisterBarotrauma("FabricationRecipe+RequiredItemByIdentifier") RegisterBarotrauma("FabricationRecipe+RequiredItemByTag") - RegisterBarotrauma("Submarine") + RegisterBarotrauma("INetSerializableStruct") RegisterBarotrauma("Networking.Client") RegisterBarotrauma("Networking.TempClient") RegisterBarotrauma("Networking.NetworkConnection") RegisterBarotrauma("Networking.LidgrenConnection") RegisterBarotrauma("Networking.SteamP2PConnection") +RegisterBarotrauma("Networking.VoipQueue") + RegisterBarotrauma("AfflictionPrefab") RegisterBarotrauma("Affliction") RegisterBarotrauma("AnimController") diff --git a/Barotrauma/BarotraumaShared/SharedSource/LuaCs/Lua/LuaClasses/LuaGame.cs b/Barotrauma/BarotraumaShared/SharedSource/LuaCs/Lua/LuaClasses/LuaGame.cs index 1cf3259b7..08f3ea22c 100644 --- a/Barotrauma/BarotraumaShared/SharedSource/LuaCs/Lua/LuaClasses/LuaGame.cs +++ b/Barotrauma/BarotraumaShared/SharedSource/LuaCs/Lua/LuaClasses/LuaGame.cs @@ -20,6 +20,7 @@ namespace Barotrauma public byte MyID => GameMain.Client.ID; + public ChatMode ActiveChatMode => GameMain.ActiveChatMode; public ChatBox ChatBox {