GrabLimb type is written in character network messages as byte instead of UInt16

This commit is contained in:
Joonas Rikkonen
2018-03-01 23:43:10 +02:00
parent 31ba9e20a2
commit 10189254b5
2 changed files with 4 additions and 4 deletions
@@ -29,7 +29,7 @@ namespace Barotrauma
break;
case NetEntityEvent.Type.Control:
msg.WriteRangedInteger(0, 3, 3);
msg.Write((UInt16)AnimController.GrabLimb);
msg.Write((byte)AnimController.GrabLimb);
break;
}
}
@@ -95,7 +95,7 @@ namespace Barotrauma
bool crouching = msg.ReadBoolean();
keys[(int)InputType.Crouch].Held = crouching;
keys[(int)InputType.Crouch].SetState(false, crouching);
AnimController.GrabLimb = (LimbType)msg.ReadUInt16();
AnimController.GrabLimb = (LimbType)msg.ReadByte();
}
bool hasAttackLimb = msg.ReadBoolean();