Team-specific combat mission descriptions + deepest lore
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@@ -219,7 +219,7 @@ namespace Barotrauma
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{
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if (teamIDs.Count > 1)
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{
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new GUITextBlock(new Rectangle(0,y-20,100,20),"Team "+teamIDs[i], GUI.Style, crewFrame);
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new GUITextBlock(new Rectangle(0, y - 20, 100, 20), CombatMission.GetTeamName(teamIDs[i]), GUI.Style, crewFrame);
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}
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GUIListBox crewList = new GUIListBox(new Rectangle(0, y, 280, listBoxHeight), Color.White * 0.7f, GUI.Style, crewFrame);
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@@ -35,7 +35,8 @@ namespace Barotrauma
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if (mission == null) return;
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new GUIMessageBox(mission.Name, mission.Description, 400, 400);
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var missionMsg = new GUIMessageBox(mission.Name, mission.Description, 400, 400);
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missionMsg.UserData = "missionstartmessage";
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Networking.GameServer.Log("Mission: " + mission.Name, Color.Cyan);
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Networking.GameServer.Log(mission.Description, Color.Cyan);
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