Team-specific combat mission descriptions + deepest lore

This commit is contained in:
Regalis
2016-10-06 19:55:06 +03:00
parent f1762cc6c7
commit 0ea9600198
8 changed files with 118 additions and 40 deletions

View File

@@ -219,7 +219,7 @@ namespace Barotrauma
{
if (teamIDs.Count > 1)
{
new GUITextBlock(new Rectangle(0,y-20,100,20),"Team "+teamIDs[i], GUI.Style, crewFrame);
new GUITextBlock(new Rectangle(0, y - 20, 100, 20), CombatMission.GetTeamName(teamIDs[i]), GUI.Style, crewFrame);
}
GUIListBox crewList = new GUIListBox(new Rectangle(0, y, 280, listBoxHeight), Color.White * 0.7f, GUI.Style, crewFrame);

View File

@@ -35,7 +35,8 @@ namespace Barotrauma
if (mission == null) return;
new GUIMessageBox(mission.Name, mission.Description, 400, 400);
var missionMsg = new GUIMessageBox(mission.Name, mission.Description, 400, 400);
missionMsg.UserData = "missionstartmessage";
Networking.GameServer.Log("Mission: " + mission.Name, Color.Cyan);
Networking.GameServer.Log(mission.Description, Color.Cyan);