diff --git a/Subsurface/Content/Missions.xml b/Subsurface/Content/Missions.xml
index df09fdc82..6a615bd06 100644
--- a/Subsurface/Content/Missions.xml
+++ b/Subsurface/Content/Missions.xml
@@ -177,13 +177,22 @@
-
-
+
+
+
\ No newline at end of file
diff --git a/Subsurface/Source/Events/Missions/CargoMission.cs b/Subsurface/Source/Events/Missions/CargoMission.cs
index 4185fa3f1..a0b8a5629 100644
--- a/Subsurface/Source/Events/Missions/CargoMission.cs
+++ b/Subsurface/Source/Events/Missions/CargoMission.cs
@@ -16,8 +16,8 @@ namespace Barotrauma
private int requiredDeliveryAmount;
- public CargoMission(XElement element)
- : base(element)
+ public CargoMission(XElement element, Location[] locations)
+ : base(element, locations)
{
itemConfig = element.Element("Items");
diff --git a/Subsurface/Source/Events/Missions/CombatMission.cs b/Subsurface/Source/Events/Missions/CombatMission.cs
index 6fccfe6b3..188f10c3f 100644
--- a/Subsurface/Source/Events/Missions/CombatMission.cs
+++ b/Subsurface/Source/Events/Missions/CombatMission.cs
@@ -15,6 +15,26 @@ namespace Barotrauma
private int state = 0;
private int winner = -1;
+ private string[] descriptions;
+
+ private static string[] teamNames;
+
+ public override string Description
+ {
+ get
+ {
+ if (GameMain.NetworkMember==null || GameMain.NetworkMember.Character==null)
+ {
+ //non-team-specific description
+ return descriptions[0];
+ }
+
+ //team specific
+ return descriptions[GameMain.NetworkMember.Character.TeamID];
+ }
+ }
+
+
public override string SuccessMessage
{
get
@@ -22,14 +42,47 @@ namespace Barotrauma
if (winner == -1) return "";
return successMessage
- .Replace("[loser]", Locations[1 - winner]
- .Replace("[winner]", Locations[winner]));
+ .Replace("[loser]", teamNames[1 - winner])
+ .Replace("[winner]", teamNames[winner]);
}
}
- public CombatMission(XElement element)
- : base(element)
+ public CombatMission(XElement element, Location[] locations)
+ : base(element, locations)
{
+ descriptions = new string[]
+ {
+ ToolBox.GetAttributeString(element, "descriptionneutral", ""),
+ ToolBox.GetAttributeString(element, "description1", ""),
+ ToolBox.GetAttributeString(element, "description2", "")
+ };
+
+ for (int i = 0; i < descriptions.Length; i++ )
+ {
+ for (int n = 0; n < 2;n++ )
+ {
+ descriptions[i] = descriptions[i].Replace("[location" + (n + 1) + "]", Locations[n]);
+ }
+ }
+
+ teamNames = new string[]
+ {
+ ToolBox.GetAttributeString(element, "teamname1", "Team A"),
+ ToolBox.GetAttributeString(element, "teamname2", "Team B")
+ };
+ }
+
+ public static string GetTeamName(int teamID)
+ {
+ //team IDs start from 1, while teamName array starts from 0
+ teamID--;
+
+ if (teamID < 0 || teamID >= teamNames.Length)
+ {
+ return "Team " + teamID;
+ }
+
+ return teamNames[teamID];
}
public override bool AssignTeamIDs(List clients, out int hostTeam)
@@ -111,6 +164,15 @@ namespace Barotrauma
foreach (Character character in Character.CharacterList)
{
+ if (GameMain.NetworkMember != null && character == GameMain.NetworkMember.Character)
+ {
+ //ugly hack to switch the text in the mission popup to the team-specific description
+ if (GUIMessageBox.MessageBoxes.Count > 0 && GUIMessageBox.MessageBoxes.Peek().UserData as string == "missionstartmessage")
+ {
+ (GUIMessageBox.MessageBoxes.Peek() as GUIMessageBox).Text = Description;
+ }
+ }
+
if (character.TeamID == 1)
{
crews[0].Add(character);
@@ -122,14 +184,14 @@ namespace Barotrauma
}
}
+ bool[] teamDead =
+ {
+ crews[0].All(c => c.IsDead || c.IsUnconscious),
+ crews[1].All(c => c.IsDead || c.IsUnconscious)
+ };
+
if (state == 0)
{
- bool[] teamDead =
- {
- crews[0].All(c => c.IsDead || c.IsUnconscious),
- crews[1].All(c => c.IsDead || c.IsUnconscious)
- };
-
for (int i = 0; i < teamDead.Length; i++)
{
if (!teamDead[i] && teamDead[1-i])
@@ -155,6 +217,11 @@ namespace Barotrauma
if (GameMain.Server != null) GameMain.Server.EndGame();
}
}
+
+ if (teamDead[0] && teamDead[1])
+ {
+ if (GameMain.Server != null) GameMain.Server.EndGame();
+ }
}
public override void End()
diff --git a/Subsurface/Source/Events/Missions/Mission.cs b/Subsurface/Source/Events/Missions/Mission.cs
index 991c2d5d8..8263dfc87 100644
--- a/Subsurface/Source/Events/Missions/Mission.cs
+++ b/Subsurface/Source/Events/Missions/Mission.cs
@@ -34,7 +34,7 @@ namespace Barotrauma
get { return name; }
}
- public string Description
+ public virtual string Description
{
get { return description; }
}
@@ -88,7 +88,7 @@ namespace Barotrauma
}
}
- public Mission(XElement element)
+ public Mission(XElement element, Location[] locations)
{
name = ToolBox.GetAttributeString(element, "name", "");
@@ -111,6 +111,21 @@ namespace Barotrauma
headers.Add(ToolBox.GetAttributeString(subElement, "header", ""));
messages.Add(ToolBox.GetAttributeString(subElement, "text", ""));
}
+
+
+ for (int n = 0; n < 2; n++)
+ {
+ Locations[n] = locations[n].Name;
+ description = description.Replace("[location" + (n + 1) + "]", locations[n].Name);
+
+ successMessage = successMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
+ failureMessage = failureMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
+
+ for (int m = 0; m < messages.Count; m++)
+ {
+ messages[m] = messages[m].Replace("[location" + (n + 1) + "]", locations[n].Name);
+ }
+ }
}
public static Mission LoadRandom(Location[] locations, MTRandom rand, string missionType = "", bool isSinglePlayer = false)
@@ -192,25 +207,11 @@ namespace Barotrauma
continue;
}
- ConstructorInfo constructor = t.GetConstructor(new[] { typeof(XElement) });
+ ConstructorInfo constructor = t.GetConstructor(new[] { typeof(XElement), typeof(Location[]) });
- object instance = constructor.Invoke(new object[] { element });
+ object instance = constructor.Invoke(new object[] { element, locations });
Mission mission = (Mission)instance;
-
- for (int n = 0; n<2; n++)
- {
- mission.Locations[n] = locations[n].Name;
- mission.description = mission.description.Replace("[location"+(n+1)+"]", locations[n].Name);
-
- mission.successMessage = mission.successMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
- mission.failureMessage = mission.failureMessage.Replace("[location" + (n + 1) + "]", locations[n].Name);
-
- for (int m=0;m 1)
{
- new GUITextBlock(new Rectangle(0,y-20,100,20),"Team "+teamIDs[i], GUI.Style, crewFrame);
+ new GUITextBlock(new Rectangle(0, y - 20, 100, 20), CombatMission.GetTeamName(teamIDs[i]), GUI.Style, crewFrame);
}
GUIListBox crewList = new GUIListBox(new Rectangle(0, y, 280, listBoxHeight), Color.White * 0.7f, GUI.Style, crewFrame);
diff --git a/Subsurface/Source/GameSession/GameModes/MissionMode.cs b/Subsurface/Source/GameSession/GameModes/MissionMode.cs
index 8e9111f5c..243e6af89 100644
--- a/Subsurface/Source/GameSession/GameModes/MissionMode.cs
+++ b/Subsurface/Source/GameSession/GameModes/MissionMode.cs
@@ -35,7 +35,8 @@ namespace Barotrauma
if (mission == null) return;
- new GUIMessageBox(mission.Name, mission.Description, 400, 400);
+ var missionMsg = new GUIMessageBox(mission.Name, mission.Description, 400, 400);
+ missionMsg.UserData = "missionstartmessage";
Networking.GameServer.Log("Mission: " + mission.Name, Color.Cyan);
Networking.GameServer.Log(mission.Description, Color.Cyan);