Team-specific combat mission descriptions + deepest lore
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@@ -20,8 +20,8 @@ namespace Barotrauma
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get { return monster != null && !monster.IsDead ? radarPosition : Vector2.Zero; }
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}
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public MonsterMission(XElement element)
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: base(element)
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public MonsterMission(XElement element, Location[] locations)
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: base(element, locations)
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{
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monsterFile = ToolBox.GetAttributeString(element, "monsterfile", "");
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}
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