Team-specific combat mission descriptions + deepest lore

This commit is contained in:
Regalis
2016-10-06 19:55:06 +03:00
parent f1762cc6c7
commit 0ea9600198
8 changed files with 118 additions and 40 deletions
@@ -15,6 +15,26 @@ namespace Barotrauma
private int state = 0;
private int winner = -1;
private string[] descriptions;
private static string[] teamNames;
public override string Description
{
get
{
if (GameMain.NetworkMember==null || GameMain.NetworkMember.Character==null)
{
//non-team-specific description
return descriptions[0];
}
//team specific
return descriptions[GameMain.NetworkMember.Character.TeamID];
}
}
public override string SuccessMessage
{
get
@@ -22,14 +42,47 @@ namespace Barotrauma
if (winner == -1) return "";
return successMessage
.Replace("[loser]", Locations[1 - winner]
.Replace("[winner]", Locations[winner]));
.Replace("[loser]", teamNames[1 - winner])
.Replace("[winner]", teamNames[winner]);
}
}
public CombatMission(XElement element)
: base(element)
public CombatMission(XElement element, Location[] locations)
: base(element, locations)
{
descriptions = new string[]
{
ToolBox.GetAttributeString(element, "descriptionneutral", ""),
ToolBox.GetAttributeString(element, "description1", ""),
ToolBox.GetAttributeString(element, "description2", "")
};
for (int i = 0; i < descriptions.Length; i++ )
{
for (int n = 0; n < 2;n++ )
{
descriptions[i] = descriptions[i].Replace("[location" + (n + 1) + "]", Locations[n]);
}
}
teamNames = new string[]
{
ToolBox.GetAttributeString(element, "teamname1", "Team A"),
ToolBox.GetAttributeString(element, "teamname2", "Team B")
};
}
public static string GetTeamName(int teamID)
{
//team IDs start from 1, while teamName array starts from 0
teamID--;
if (teamID < 0 || teamID >= teamNames.Length)
{
return "Team " + teamID;
}
return teamNames[teamID];
}
public override bool AssignTeamIDs(List<Client> clients, out int hostTeam)
@@ -111,6 +164,15 @@ namespace Barotrauma
foreach (Character character in Character.CharacterList)
{
if (GameMain.NetworkMember != null && character == GameMain.NetworkMember.Character)
{
//ugly hack to switch the text in the mission popup to the team-specific description
if (GUIMessageBox.MessageBoxes.Count > 0 && GUIMessageBox.MessageBoxes.Peek().UserData as string == "missionstartmessage")
{
(GUIMessageBox.MessageBoxes.Peek() as GUIMessageBox).Text = Description;
}
}
if (character.TeamID == 1)
{
crews[0].Add(character);
@@ -122,14 +184,14 @@ namespace Barotrauma
}
}
bool[] teamDead =
{
crews[0].All(c => c.IsDead || c.IsUnconscious),
crews[1].All(c => c.IsDead || c.IsUnconscious)
};
if (state == 0)
{
bool[] teamDead =
{
crews[0].All(c => c.IsDead || c.IsUnconscious),
crews[1].All(c => c.IsDead || c.IsUnconscious)
};
for (int i = 0; i < teamDead.Length; i++)
{
if (!teamDead[i] && teamDead[1-i])
@@ -155,6 +217,11 @@ namespace Barotrauma
if (GameMain.Server != null) GameMain.Server.EndGame();
}
}
if (teamDead[0] && teamDead[1])
{
if (GameMain.Server != null) GameMain.Server.EndGame();
}
}
public override void End()