Update RespawnManager.cs

This commit is contained in:
Evil Factory
2021-07-09 19:17:42 -03:00
parent 52648d1a0e
commit 0e6eae600a
@@ -114,7 +114,7 @@ namespace Barotrauma.Networking
foreach (Wire wire in connection.Wires) foreach (Wire wire in connection.Wires)
{ {
#if SERVER #if SERVER
if (GameMain.Lua.game.overrideRespawnSub) if (GameMain.Lua.game.overrideRespawnSub == false)
{ {
if (wire != null) wire.Locked = true; if (wire != null) wire.Locked = true;
} }