diff --git a/Barotrauma/BarotraumaShared/SharedSource/Networking/RespawnManager.cs b/Barotrauma/BarotraumaShared/SharedSource/Networking/RespawnManager.cs index 10d859876..0c2109fa6 100644 --- a/Barotrauma/BarotraumaShared/SharedSource/Networking/RespawnManager.cs +++ b/Barotrauma/BarotraumaShared/SharedSource/Networking/RespawnManager.cs @@ -114,7 +114,7 @@ namespace Barotrauma.Networking foreach (Wire wire in connection.Wires) { #if SERVER - if (GameMain.Lua.game.overrideRespawnSub) + if (GameMain.Lua.game.overrideRespawnSub == false) { if (wire != null) wire.Locked = true; }