Rename members to use correct case

This commit is contained in:
EvilFactory
2022-11-26 22:16:40 -03:00
parent 6f72df831e
commit 08f18e2e69
3 changed files with 19 additions and 19 deletions
@@ -2889,13 +2889,13 @@ namespace Barotrauma
{ {
for (int i = 0; i < CharacterList.Count; i++) for (int i = 0; i < CharacterList.Count; i++)
{ {
if (GameMain.LuaCs.Game.updatePriorityCharacters.Contains(CharacterList[i])) continue; if (GameMain.LuaCs.Game.UpdatePriorityCharacters.Contains(CharacterList[i])) continue;
CharacterList[i].Update(deltaTime * CharacterUpdateInterval, cam); CharacterList[i].Update(deltaTime * CharacterUpdateInterval, cam);
} }
} }
foreach (Character character in GameMain.LuaCs.Game.updatePriorityCharacters) foreach (Character character in GameMain.LuaCs.Game.UpdatePriorityCharacters)
{ {
if (character.Removed) continue; if (character.Removed) continue;
@@ -129,62 +129,62 @@ namespace Barotrauma
public bool disableDisconnectCharacter = false; public bool disableDisconnectCharacter = false;
public bool enableControlHusk = false; public bool enableControlHusk = false;
public int mapEntityUpdateInterval public int MapEntityUpdateInterval
{ {
get { return MapEntity.MapEntityUpdateInterval; } get { return MapEntity.MapEntityUpdateInterval; }
set { MapEntity.MapEntityUpdateInterval = value; } set { MapEntity.MapEntityUpdateInterval = value; }
} }
public int gapUpdateInterval public int GapUpdateInterval
{ {
get { return MapEntity.GapUpdateInterval; } get { return MapEntity.GapUpdateInterval; }
set { MapEntity.GapUpdateInterval = value; } set { MapEntity.GapUpdateInterval = value; }
} }
public int poweredUpdateInterval public int PoweredUpdateInterval
{ {
get { return MapEntity.PoweredUpdateInterval; } get { return MapEntity.PoweredUpdateInterval; }
set { MapEntity.PoweredUpdateInterval = value; } set { MapEntity.PoweredUpdateInterval = value; }
} }
public int characterUpdateInterval public int CharacterUpdateInterval
{ {
get { return Character.CharacterUpdateInterval; } get { return Character.CharacterUpdateInterval; }
set { Character.CharacterUpdateInterval = value; } set { Character.CharacterUpdateInterval = value; }
} }
public HashSet<Item> updatePriorityItems = new HashSet<Item>(); public HashSet<Item> UpdatePriorityItems = new HashSet<Item>();
public HashSet<Character> updatePriorityCharacters = new HashSet<Character>(); public HashSet<Character> UpdatePriorityCharacters = new HashSet<Character>();
public void AddPriorityItem(Item item) public void AddPriorityItem(Item item)
{ {
updatePriorityItems.Add(item); UpdatePriorityItems.Add(item);
} }
public void RemovePriorityItem(Item item) public void RemovePriorityItem(Item item)
{ {
updatePriorityItems.Remove(item); UpdatePriorityItems.Remove(item);
} }
public void ClearPriorityItem() public void ClearPriorityItem()
{ {
updatePriorityItems.Clear(); UpdatePriorityItems.Clear();
} }
public void AddPriorityCharacter(Character character) public void AddPriorityCharacter(Character character)
{ {
updatePriorityCharacters.Add(character); UpdatePriorityCharacters.Add(character);
} }
public void RemovePriorityCharacter(Character character) public void RemovePriorityCharacter(Character character)
{ {
updatePriorityCharacters.Remove(character); UpdatePriorityCharacters.Remove(character);
} }
public void ClearPriorityCharacter() public void ClearPriorityCharacter()
{ {
updatePriorityCharacters.Clear(); UpdatePriorityCharacters.Clear();
} }
public bool RoundStarted public bool RoundStarted
@@ -514,9 +514,9 @@ namespace Barotrauma
public void Stop() public void Stop()
{ {
mapEntityUpdateInterval = 1; MapEntityUpdateInterval = 1;
gapUpdateInterval = 4; GapUpdateInterval = 4;
characterUpdateInterval = 1; CharacterUpdateInterval = 1;
foreach (var cmd in luaAddedCommand) foreach (var cmd in luaAddedCommand)
{ {
@@ -610,12 +610,12 @@ namespace Barotrauma
{ {
foreach (Item item in Item.ItemList) foreach (Item item in Item.ItemList)
{ {
if (GameMain.LuaCs.Game.updatePriorityItems.Contains(item)) continue; if (GameMain.LuaCs.Game.UpdatePriorityItems.Contains(item)) continue;
item.Update(deltaTime * MapEntityUpdateInterval, cam); item.Update(deltaTime * MapEntityUpdateInterval, cam);
} }
} }
foreach (var item in GameMain.LuaCs.Game.updatePriorityItems) foreach (var item in GameMain.LuaCs.Game.UpdatePriorityItems)
{ {
if (item.Removed) continue; if (item.Removed) continue;