diff --git a/Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs b/Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs index 58cc680c1..f4ec02df2 100644 --- a/Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs +++ b/Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs @@ -2889,13 +2889,13 @@ namespace Barotrauma { for (int i = 0; i < CharacterList.Count; i++) { - if (GameMain.LuaCs.Game.updatePriorityCharacters.Contains(CharacterList[i])) continue; + if (GameMain.LuaCs.Game.UpdatePriorityCharacters.Contains(CharacterList[i])) continue; CharacterList[i].Update(deltaTime * CharacterUpdateInterval, cam); } } - foreach (Character character in GameMain.LuaCs.Game.updatePriorityCharacters) + foreach (Character character in GameMain.LuaCs.Game.UpdatePriorityCharacters) { if (character.Removed) continue; diff --git a/Barotrauma/BarotraumaShared/SharedSource/LuaCs/Lua/LuaClasses/LuaGame.cs b/Barotrauma/BarotraumaShared/SharedSource/LuaCs/Lua/LuaClasses/LuaGame.cs index c5511c0a9..92a15bdbb 100644 --- a/Barotrauma/BarotraumaShared/SharedSource/LuaCs/Lua/LuaClasses/LuaGame.cs +++ b/Barotrauma/BarotraumaShared/SharedSource/LuaCs/Lua/LuaClasses/LuaGame.cs @@ -129,62 +129,62 @@ namespace Barotrauma public bool disableDisconnectCharacter = false; public bool enableControlHusk = false; - public int mapEntityUpdateInterval + public int MapEntityUpdateInterval { get { return MapEntity.MapEntityUpdateInterval; } set { MapEntity.MapEntityUpdateInterval = value; } } - public int gapUpdateInterval + public int GapUpdateInterval { get { return MapEntity.GapUpdateInterval; } set { MapEntity.GapUpdateInterval = value; } } - public int poweredUpdateInterval + public int PoweredUpdateInterval { get { return MapEntity.PoweredUpdateInterval; } set { MapEntity.PoweredUpdateInterval = value; } } - public int characterUpdateInterval + public int CharacterUpdateInterval { get { return Character.CharacterUpdateInterval; } set { Character.CharacterUpdateInterval = value; } } - public HashSet updatePriorityItems = new HashSet(); - public HashSet updatePriorityCharacters = new HashSet(); + public HashSet UpdatePriorityItems = new HashSet(); + public HashSet UpdatePriorityCharacters = new HashSet(); public void AddPriorityItem(Item item) { - updatePriorityItems.Add(item); + UpdatePriorityItems.Add(item); } public void RemovePriorityItem(Item item) { - updatePriorityItems.Remove(item); + UpdatePriorityItems.Remove(item); } public void ClearPriorityItem() { - updatePriorityItems.Clear(); + UpdatePriorityItems.Clear(); } public void AddPriorityCharacter(Character character) { - updatePriorityCharacters.Add(character); + UpdatePriorityCharacters.Add(character); } public void RemovePriorityCharacter(Character character) { - updatePriorityCharacters.Remove(character); + UpdatePriorityCharacters.Remove(character); } public void ClearPriorityCharacter() { - updatePriorityCharacters.Clear(); + UpdatePriorityCharacters.Clear(); } public bool RoundStarted @@ -514,9 +514,9 @@ namespace Barotrauma public void Stop() { - mapEntityUpdateInterval = 1; - gapUpdateInterval = 4; - characterUpdateInterval = 1; + MapEntityUpdateInterval = 1; + GapUpdateInterval = 4; + CharacterUpdateInterval = 1; foreach (var cmd in luaAddedCommand) { diff --git a/Barotrauma/BarotraumaShared/SharedSource/Map/MapEntity.cs b/Barotrauma/BarotraumaShared/SharedSource/Map/MapEntity.cs index 6b481b5b1..e74f92d4d 100644 --- a/Barotrauma/BarotraumaShared/SharedSource/Map/MapEntity.cs +++ b/Barotrauma/BarotraumaShared/SharedSource/Map/MapEntity.cs @@ -610,12 +610,12 @@ namespace Barotrauma { foreach (Item item in Item.ItemList) { - if (GameMain.LuaCs.Game.updatePriorityItems.Contains(item)) continue; + if (GameMain.LuaCs.Game.UpdatePriorityItems.Contains(item)) continue; item.Update(deltaTime * MapEntityUpdateInterval, cam); } } - foreach (var item in GameMain.LuaCs.Game.updatePriorityItems) + foreach (var item in GameMain.LuaCs.Game.UpdatePriorityItems) { if (item.Removed) continue;