Rename members to use correct case
This commit is contained in:
@@ -2889,13 +2889,13 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
for (int i = 0; i < CharacterList.Count; i++)
|
for (int i = 0; i < CharacterList.Count; i++)
|
||||||
{
|
{
|
||||||
if (GameMain.LuaCs.Game.updatePriorityCharacters.Contains(CharacterList[i])) continue;
|
if (GameMain.LuaCs.Game.UpdatePriorityCharacters.Contains(CharacterList[i])) continue;
|
||||||
|
|
||||||
CharacterList[i].Update(deltaTime * CharacterUpdateInterval, cam);
|
CharacterList[i].Update(deltaTime * CharacterUpdateInterval, cam);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (Character character in GameMain.LuaCs.Game.updatePriorityCharacters)
|
foreach (Character character in GameMain.LuaCs.Game.UpdatePriorityCharacters)
|
||||||
{
|
{
|
||||||
if (character.Removed) continue;
|
if (character.Removed) continue;
|
||||||
|
|
||||||
|
|||||||
@@ -129,62 +129,62 @@ namespace Barotrauma
|
|||||||
public bool disableDisconnectCharacter = false;
|
public bool disableDisconnectCharacter = false;
|
||||||
public bool enableControlHusk = false;
|
public bool enableControlHusk = false;
|
||||||
|
|
||||||
public int mapEntityUpdateInterval
|
public int MapEntityUpdateInterval
|
||||||
{
|
{
|
||||||
get { return MapEntity.MapEntityUpdateInterval; }
|
get { return MapEntity.MapEntityUpdateInterval; }
|
||||||
set { MapEntity.MapEntityUpdateInterval = value; }
|
set { MapEntity.MapEntityUpdateInterval = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public int gapUpdateInterval
|
public int GapUpdateInterval
|
||||||
{
|
{
|
||||||
get { return MapEntity.GapUpdateInterval; }
|
get { return MapEntity.GapUpdateInterval; }
|
||||||
set { MapEntity.GapUpdateInterval = value; }
|
set { MapEntity.GapUpdateInterval = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public int poweredUpdateInterval
|
public int PoweredUpdateInterval
|
||||||
{
|
{
|
||||||
get { return MapEntity.PoweredUpdateInterval; }
|
get { return MapEntity.PoweredUpdateInterval; }
|
||||||
set { MapEntity.PoweredUpdateInterval = value; }
|
set { MapEntity.PoweredUpdateInterval = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public int characterUpdateInterval
|
public int CharacterUpdateInterval
|
||||||
{
|
{
|
||||||
get { return Character.CharacterUpdateInterval; }
|
get { return Character.CharacterUpdateInterval; }
|
||||||
set { Character.CharacterUpdateInterval = value; }
|
set { Character.CharacterUpdateInterval = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public HashSet<Item> updatePriorityItems = new HashSet<Item>();
|
public HashSet<Item> UpdatePriorityItems = new HashSet<Item>();
|
||||||
public HashSet<Character> updatePriorityCharacters = new HashSet<Character>();
|
public HashSet<Character> UpdatePriorityCharacters = new HashSet<Character>();
|
||||||
|
|
||||||
public void AddPriorityItem(Item item)
|
public void AddPriorityItem(Item item)
|
||||||
{
|
{
|
||||||
updatePriorityItems.Add(item);
|
UpdatePriorityItems.Add(item);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemovePriorityItem(Item item)
|
public void RemovePriorityItem(Item item)
|
||||||
{
|
{
|
||||||
updatePriorityItems.Remove(item);
|
UpdatePriorityItems.Remove(item);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ClearPriorityItem()
|
public void ClearPriorityItem()
|
||||||
{
|
{
|
||||||
updatePriorityItems.Clear();
|
UpdatePriorityItems.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddPriorityCharacter(Character character)
|
public void AddPriorityCharacter(Character character)
|
||||||
{
|
{
|
||||||
updatePriorityCharacters.Add(character);
|
UpdatePriorityCharacters.Add(character);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemovePriorityCharacter(Character character)
|
public void RemovePriorityCharacter(Character character)
|
||||||
{
|
{
|
||||||
updatePriorityCharacters.Remove(character);
|
UpdatePriorityCharacters.Remove(character);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ClearPriorityCharacter()
|
public void ClearPriorityCharacter()
|
||||||
{
|
{
|
||||||
updatePriorityCharacters.Clear();
|
UpdatePriorityCharacters.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool RoundStarted
|
public bool RoundStarted
|
||||||
@@ -514,9 +514,9 @@ namespace Barotrauma
|
|||||||
|
|
||||||
public void Stop()
|
public void Stop()
|
||||||
{
|
{
|
||||||
mapEntityUpdateInterval = 1;
|
MapEntityUpdateInterval = 1;
|
||||||
gapUpdateInterval = 4;
|
GapUpdateInterval = 4;
|
||||||
characterUpdateInterval = 1;
|
CharacterUpdateInterval = 1;
|
||||||
|
|
||||||
foreach (var cmd in luaAddedCommand)
|
foreach (var cmd in luaAddedCommand)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -610,12 +610,12 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
foreach (Item item in Item.ItemList)
|
foreach (Item item in Item.ItemList)
|
||||||
{
|
{
|
||||||
if (GameMain.LuaCs.Game.updatePriorityItems.Contains(item)) continue;
|
if (GameMain.LuaCs.Game.UpdatePriorityItems.Contains(item)) continue;
|
||||||
item.Update(deltaTime * MapEntityUpdateInterval, cam);
|
item.Update(deltaTime * MapEntityUpdateInterval, cam);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var item in GameMain.LuaCs.Game.updatePriorityItems)
|
foreach (var item in GameMain.LuaCs.Game.UpdatePriorityItems)
|
||||||
{
|
{
|
||||||
if (item.Removed) continue;
|
if (item.Removed) continue;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user