Unknown object headers will now crash the game with a copy of the previous object to be read
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@@ -974,8 +974,14 @@ namespace Barotrauma.Networking
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private void ReadIngameUpdate(NetIncomingMessage inc)
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{
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List<IServerSerializable> entities = new List<IServerSerializable>();
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float sendingTime = inc.ReadFloat() - inc.SenderConnection.RemoteTimeOffset;
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ServerNetObject? prevObjHeader = null;
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long prevBitPos = 0;
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long prevBytePos = 0;
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ServerNetObject objHeader;
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while ((objHeader = (ServerNetObject)inc.ReadByte()) != ServerNetObject.END_OF_MESSAGE)
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{
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@@ -1004,15 +1010,51 @@ namespace Barotrauma.Networking
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break;
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case ServerNetObject.ENTITY_EVENT:
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case ServerNetObject.ENTITY_EVENT_INITIAL:
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entityEventManager.Read(objHeader, inc, sendingTime);
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entityEventManager.Read(objHeader, inc, sendingTime, entities);
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break;
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case ServerNetObject.CHAT_MESSAGE:
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ChatMessage.ClientRead(inc);
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break;
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default:
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DebugConsole.ThrowError("Error while reading update from server (unknown object header \""+objHeader+"\"!)");
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if (prevObjHeader != null)
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{
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DebugConsole.ThrowError("Previous object type: " + prevObjHeader.ToString());
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}
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else
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{
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DebugConsole.ThrowError("Error occurred on the very first object!");
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}
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DebugConsole.ThrowError("Previous object was " + (inc.Position - prevBitPos) + " bits long (" + (inc.PositionInBytes - prevBytePos) + " bytes)");
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if (prevObjHeader == ServerNetObject.ENTITY_EVENT || prevObjHeader == ServerNetObject.ENTITY_EVENT_INITIAL)
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{
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foreach (IServerSerializable ent in entities)
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{
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if (ent == null)
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{
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DebugConsole.ThrowError(" - NULL");
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continue;
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}
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Entity e = ent as Entity;
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DebugConsole.ThrowError(" - "+e.ToString());
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}
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}
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DebugConsole.ThrowError("Writing object data to \"crashreport_object.bin\", please send this file to us at http://github.com/Regalis11/Barotrauma/issues");
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FileStream fl = File.Open("crashreport_object.bin", FileMode.Create);
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BinaryWriter sw = new BinaryWriter(fl);
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sw.Write(inc.Data, (int)prevBytePos, (int)(inc.LengthBytes - prevBytePos));
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sw.Close();
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fl.Close();
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throw new Exception("Error while reading update from server: please send us \"crashreport_object.bin\"!");
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break;
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}
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prevObjHeader = objHeader;
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prevBitPos = inc.Position;
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prevBytePos = inc.PositionInBytes;
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}
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}
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@@ -100,7 +100,7 @@ namespace Barotrauma.Networking
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/// <summary>
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/// Read the events from the message, ignoring ones we've already received
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/// </summary>
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public void Read(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
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public void Read(ServerNetObject type, NetIncomingMessage msg, float sendingTime, List<IServerSerializable> entities)
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{
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UInt16 unreceivedEntityEventCount = 0;
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@@ -128,6 +128,8 @@ namespace Barotrauma.Networking
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firstNewID = null;
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}
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entities.Clear();
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UInt16 firstEventID = msg.ReadUInt16();
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int eventCount = msg.ReadByte();
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@@ -146,6 +148,7 @@ namespace Barotrauma.Networking
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byte msgLength = msg.ReadByte();
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IServerSerializable entity = Entity.FindEntityByID(entityID) as IServerSerializable;
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entities.Add(entity);
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//skip the event if we've already received it or if the entity isn't found
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if (thisEventID != (UInt16)(lastReceivedID + 1) || entity == null)
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