diff --git a/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs b/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs index a467edd4c..18fc37126 100644 --- a/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs +++ b/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs @@ -31,5 +31,5 @@ using System.Runtime.InteropServices; // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.6.1.1")] -[assembly: AssemblyFileVersion("0.6.1.1")] +[assembly: AssemblyVersion("0.6.1.2")] +[assembly: AssemblyFileVersion("0.6.1.2")] diff --git a/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs b/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs index b3eda8fa6..5e8bf971a 100644 --- a/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs +++ b/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs @@ -31,5 +31,5 @@ using System.Runtime.InteropServices; // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.6.1.1")] -[assembly: AssemblyFileVersion("0.6.1.1")] +[assembly: AssemblyVersion("0.6.1.2")] +[assembly: AssemblyFileVersion("0.6.1.2")] diff --git a/Barotrauma/BarotraumaShared/changelog.txt b/Barotrauma/BarotraumaShared/changelog.txt index a8e1981d0..ebd9912e3 100644 --- a/Barotrauma/BarotraumaShared/changelog.txt +++ b/Barotrauma/BarotraumaShared/changelog.txt @@ -1,3 +1,20 @@ +--------------------------------------------------------------------------------------------------------- +v0.6.1.2 +--------------------------------------------------------------------------------------------------------- + +- Dedicated servers can use autorestart. +- Fixed dedicated servers ignoring armor. +- Fixed console messages not appearing in the crash reports if the game crashes during loading. +- Attachable items (buttons, electrical components, etc) are automatically attached to walls when placed +in the submarine editor. +- Fixed crashing if no matching character is found when using the SetClientCharacter console command. +- Fixed wires disconnecting from a connection panel when a player moves any of the wires. +- Tab doesn't autoselect the chatbox when the debug console is open. +- Fixed missing kick/ban buttons in the crew menu. +- Fixed a bug that caused ID mismatches in the hulls between docking ports. This caused, for example, +mysterious client-side fires around docking ports and "unknown object header" errors. + + --------------------------------------------------------------------------------------------------------- v0.6.1.1 ---------------------------------------------------------------------------------------------------------