reliable network messages aren't sent as frequently, equippable grenades/detonators

This commit is contained in:
Regalis
2015-08-01 13:48:20 +03:00
parent 85b0cda4ca
commit 01b1dfe0df
12 changed files with 90 additions and 32 deletions

View File

@@ -500,6 +500,8 @@ namespace Subsurface.Networking
character.ID = ID;
character.Inventory.ID = inventoryID;
character.IsNetworkPlayer = true;
character.GiveJobItems(closestWaypoint);
return character;
@@ -516,7 +518,7 @@ namespace Subsurface.Networking
msg.Write((byte)type);
msg.Write(message);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
client.SendMessage(msg, NetDeliveryMethod.Unreliable);
}
/// <summary>