reliable network messages aren't sent as frequently, equippable grenades/detonators
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@@ -500,6 +500,8 @@ namespace Subsurface.Networking
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character.ID = ID;
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character.Inventory.ID = inventoryID;
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character.IsNetworkPlayer = true;
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character.GiveJobItems(closestWaypoint);
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return character;
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@@ -516,7 +518,7 @@ namespace Subsurface.Networking
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msg.Write((byte)type);
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msg.Write(message);
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client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
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client.SendMessage(msg, NetDeliveryMethod.Unreliable);
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}
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/// <summary>
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