reliable network messages aren't sent as frequently, equippable grenades/detonators
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@@ -269,10 +269,12 @@ namespace Subsurface.Items.Components
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}
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bool valueChanged = false;
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public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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{
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isActive = true;
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int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
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int x = GuiFrame.Rect.X;
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int y = GuiFrame.Rect.Y;
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@@ -291,27 +293,59 @@ namespace Subsurface.Items.Components
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spriteBatch.DrawString(GUI.Font, "Fission rate: " + (int)fissionRate + " %", new Vector2(x + 30, y + 30), Color.White);
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DrawGraph(fissionRateGraph, spriteBatch, x + 30, y + 50, 100.0f, xOffset);
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 280, y + 30, 40, 40), "+", true)) FissionRate += 1.0f;
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 280, y + 80, 40, 40), "-", true)) FissionRate -= 1.0f;
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 280, y + 30, 40, 40), "+", true))
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{
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valueChanged = true;
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FissionRate += 1.0f;
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}
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 280, y + 80, 40, 40), "-", true))
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{
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valueChanged = true;
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FissionRate -= 1.0f;
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}
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y += 130;
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spriteBatch.DrawString(GUI.Font, "Cooling rate: " + (int)coolingRate + " %", new Vector2(x + 30, y + 30), Color.White);
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DrawGraph(coolingRateGraph, spriteBatch, x + 30, y + 50, 100.0f, xOffset);
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 280, y + 30, 40, 40), "+", true)) CoolingRate += 1.0f;
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 280, y + 80, 40, 40), "-", true)) CoolingRate -= 1.0f;
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 280, y + 30, 40, 40), "+", true))
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{
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valueChanged = true;
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CoolingRate += 1.0f;
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}
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 280, y + 80, 40, 40), "-", true))
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{
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valueChanged = true;
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CoolingRate -= 1.0f;
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}
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y = y - 260;
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spriteBatch.DrawString(GUI.Font, "Automatic Temperature Control: " + ((autoTemp) ? "ON" : "OFF"), new Vector2(x + 400, y + 30), Color.White);
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 400, y + 60, 100, 40), ((autoTemp) ? "TURN OFF" : "TURN ON"))) autoTemp = !autoTemp;
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 400, y + 60, 100, 40), ((autoTemp) ? "TURN OFF" : "TURN ON")))
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{
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valueChanged = true;
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autoTemp = !autoTemp;
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}
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spriteBatch.DrawString(GUI.Font, "Shutdown Temperature: " + shutDownTemp, new Vector2(x + 400, y + 150), Color.White);
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 400, y + 180, 40, 40), "+", true)) shutDownTemp += 100.0f;
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 450, y + 180, 40, 40), "-", true)) shutDownTemp -= 100.0f;
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 400, y + 180, 40, 40), "+", true))
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{
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valueChanged = true;
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shutDownTemp += 100.0f;
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}
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 450, y + 180, 40, 40), "-", true))
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{
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valueChanged = true;
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shutDownTemp -= 100.0f;
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}
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item.NewComponentEvent(this, true);
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if (valueChanged)
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{
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item.NewComponentEvent(this, true);
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valueChanged = false;
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}
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}
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static void UpdateGraph<T>(IList<T> graph, T newValue)
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