Make NetworkConnection.TimeoutThreshold non constant
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@@ -57,6 +57,7 @@ defaultLib["EventSet"] = CreateStatic("Barotrauma.EventSet", true)
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defaultLib["EventManagerSettings"] = CreateStatic("Barotrauma.EventManagerSettings", true)
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defaultLib["EventManagerSettings"] = CreateStatic("Barotrauma.EventManagerSettings", true)
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defaultLib["NetConfig"] = CreateStatic("Barotrauma.Networking.NetConfig")
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defaultLib["NetConfig"] = CreateStatic("Barotrauma.Networking.NetConfig")
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defaultLib["NetworkConnection"] = CreateStatic("Barotrauma.Networking.NetworkConnection")
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defaultLib["Inventory"] = CreateStatic("Barotrauma.Inventory", true)
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defaultLib["Inventory"] = CreateStatic("Barotrauma.Inventory", true)
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defaultLib["CharacterInventory"] = CreateStatic("Barotrauma.CharacterInventory", true)
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defaultLib["CharacterInventory"] = CreateStatic("Barotrauma.CharacterInventory", true)
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defaultLib["ItemInventory"] = CreateStatic("Barotrauma.ItemInventory", true)
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defaultLib["ItemInventory"] = CreateStatic("Barotrauma.ItemInventory", true)
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+2
-2
@@ -17,8 +17,8 @@ namespace Barotrauma.Networking
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abstract class NetworkConnection
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abstract class NetworkConnection
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{
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{
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public const double TimeoutThreshold = 60.0; //full minute for timeout because loading screens can take quite a while
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public static double TimeoutThreshold = 60.0; //full minute for timeout because loading screens can take quite a while
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public const double TimeoutThresholdInGame = 10.0;
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public static double TimeoutThresholdInGame = 10.0;
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public AccountInfo AccountInfo { get; private set; } = AccountInfo.None;
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public AccountInfo AccountInfo { get; private set; } = AccountInfo.None;
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