diff --git a/Barotrauma/BarotraumaShared/Lua/DefaultLib/LibShared.lua b/Barotrauma/BarotraumaShared/Lua/DefaultLib/LibShared.lua index 16ffe69a4..52b38faac 100644 --- a/Barotrauma/BarotraumaShared/Lua/DefaultLib/LibShared.lua +++ b/Barotrauma/BarotraumaShared/Lua/DefaultLib/LibShared.lua @@ -57,6 +57,7 @@ defaultLib["EventSet"] = CreateStatic("Barotrauma.EventSet", true) defaultLib["EventManagerSettings"] = CreateStatic("Barotrauma.EventManagerSettings", true) defaultLib["NetConfig"] = CreateStatic("Barotrauma.Networking.NetConfig") +defaultLib["NetworkConnection"] = CreateStatic("Barotrauma.Networking.NetworkConnection") defaultLib["Inventory"] = CreateStatic("Barotrauma.Inventory", true) defaultLib["CharacterInventory"] = CreateStatic("Barotrauma.CharacterInventory", true) defaultLib["ItemInventory"] = CreateStatic("Barotrauma.ItemInventory", true) diff --git a/Barotrauma/BarotraumaShared/SharedSource/Networking/Primitives/NetworkConnection/NetworkConnection.cs b/Barotrauma/BarotraumaShared/SharedSource/Networking/Primitives/NetworkConnection/NetworkConnection.cs index 9c6e1928c..460cf5f11 100644 --- a/Barotrauma/BarotraumaShared/SharedSource/Networking/Primitives/NetworkConnection/NetworkConnection.cs +++ b/Barotrauma/BarotraumaShared/SharedSource/Networking/Primitives/NetworkConnection/NetworkConnection.cs @@ -17,8 +17,8 @@ namespace Barotrauma.Networking abstract class NetworkConnection { - public const double TimeoutThreshold = 60.0; //full minute for timeout because loading screens can take quite a while - public const double TimeoutThresholdInGame = 10.0; + public static double TimeoutThreshold = 60.0; //full minute for timeout because loading screens can take quite a while + public static double TimeoutThresholdInGame = 10.0; public AccountInfo AccountInfo { get; private set; } = AccountInfo.None;