Fixes for windowing argument

This commit is contained in:
Ryan Nixon
2020-03-16 23:18:22 -07:00
parent e5ed25592b
commit c7790fd584

View File

@@ -113,7 +113,7 @@ func getSteamArguments(game string, windowed bool, modPath string, gameRootPath
gameExe = fmt.Sprintf("%s/Homeworld2Classic/Bin/Release/Homeworld2.exe", gameRootPath)
if windowed {
gameOptions = append(gameOptions, "/windowed")
gameOptions = append(gameOptions, "-windowed")
}
case hw1rem:
@@ -122,7 +122,7 @@ func getSteamArguments(game string, windowed bool, modPath string, gameRootPath
gameOptions = append(gameOptions, "-campaign HomeworldClassic")
gameOptions = append(gameOptions, "-moviepath DataHW1Campaign")
if windowed {
gameOptions = append(gameOptions, "/windowed")
gameOptions = append(gameOptions, "-windowed")
}
case hw2rem:
@@ -131,13 +131,13 @@ func getSteamArguments(game string, windowed bool, modPath string, gameRootPath
gameOptions = append(gameOptions, "-campaign Ascension")
gameOptions = append(gameOptions, "-moviepath DataHW2Campaign")
if windowed {
gameOptions = append(gameOptions, "/windowed")
gameOptions = append(gameOptions, "-windowed")
}
case hwmp:
gameExe = fmt.Sprintf("%s/HomeworldRM/bin/Release/HomeworldRM.exe", gameRootPath)
if windowed {
gameOptions = append(gameOptions, "/windowed")
gameOptions = append(gameOptions, "-windowed")
}
default: