- comparing event data equality with Object.Equals instead of == because == returns false for boxed value types - fixed old unacked messages not being resent if there are newer unacked messages that have been resent less than 1.5 * RTT ago
127 lines
4.0 KiB
C#
127 lines
4.0 KiB
C#
using Lidgren.Network;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Barotrauma.Networking
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{
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class ServerEntityEventManager : NetEntityEventManager
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{
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private List<ServerEntityEvent> events;
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private UInt32 ID;
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private GameServer server;
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public ServerEntityEventManager(GameServer server)
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{
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events = new List<ServerEntityEvent>();
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this.server = server;
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}
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public void CreateEvent(IServerSerializable entity, object[] extraData = null)
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{
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if (entity == null || !(entity is Entity))
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{
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DebugConsole.ThrowError("Can't create an entity event for " + entity + "!");
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return;
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}
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var newEvent = new ServerEntityEvent(entity, ID + 1);
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if (extraData != null) newEvent.SetData(extraData);
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for (int i = events.Count - 1; i >= 0 && !events[i].Sent; i--)
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{
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//we already have an identical event that's waiting to be sent
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// -> no need to add a new one
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if (events[i].IsDuplicate(newEvent)) return;
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}
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ID++;
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events.Add(newEvent);
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}
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/// <summary>
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/// Writes all the events that the client hasn't received yet into the outgoing message
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/// </summary>
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public void Write(Client client, NetOutgoingMessage msg)
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{
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if (events.Count == 0) return;
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List<NetEntityEvent> eventsToSync = new List<NetEntityEvent>();
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//find the index of the first event the client hasn't received
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int startIndex = events.Count;
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while (startIndex > 0 &&
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events[startIndex-1].ID > client.lastRecvEntityEventID)
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{
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startIndex--;
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}
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for (int i = startIndex; i < events.Count; i++)
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{
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//find the first event that hasn't been sent in 1.5 * roundtriptime or at all
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float lastSent = 0;
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client.entityEventLastSent.TryGetValue(events[i].ID, out lastSent);
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if (lastSent > NetTime.Now - client.Connection.AverageRoundtripTime * 1.5f)
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{
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continue;
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}
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eventsToSync.AddRange(events.GetRange(i, events.Count - i));
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break;
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}
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if (eventsToSync.Count == 0) return;
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//too many events for one packet
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if (eventsToSync.Count > MaxEventsPerWrite)
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{
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eventsToSync.RemoveRange(MaxEventsPerWrite, eventsToSync.Count - MaxEventsPerWrite);
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}
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foreach (NetEntityEvent entityEvent in eventsToSync)
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{
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(entityEvent as ServerEntityEvent).Sent = true;
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client.entityEventLastSent[entityEvent.ID] = (float)NetTime.Now;
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}
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msg.Write((byte)ServerNetObject.ENTITY_STATE);
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Write(msg, eventsToSync, client);
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}
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protected override void WriteEvent(NetBuffer buffer, NetEntityEvent entityEvent, Client recipient = null)
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{
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var serverEvent = entityEvent as ServerEntityEvent;
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if (serverEvent == null) return;
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serverEvent.Write(buffer, recipient);
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}
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protected override void ReadEvent(NetIncomingMessage buffer, INetSerializable entity, float sendingTime, Client sender = null)
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{
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var clientEntity = entity as IClientSerializable;
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if (clientEntity == null) return;
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clientEntity.ServerRead(ClientNetObject.ENTITY_STATE, buffer, sender);
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}
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public void Read(NetIncomingMessage msg, Client client)
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{
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base.Read(msg, 0.0f, ref client.lastSentEntityEventID, client);
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}
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public void Clear()
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{
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ID = 0;
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events.Clear();
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server.ConnectedClients.ForEach(c => c.entityEventLastSent.Clear());
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}
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}
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}
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