using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Barotrauma.Networking { class ServerEntityEventManager : NetEntityEventManager { private List events; private UInt32 ID; private GameServer server; public ServerEntityEventManager(GameServer server) { events = new List(); this.server = server; } public void CreateEvent(IServerSerializable entity, object[] extraData = null) { if (entity == null || !(entity is Entity)) { DebugConsole.ThrowError("Can't create an entity event for " + entity + "!"); return; } var newEvent = new ServerEntityEvent(entity, ID + 1); if (extraData != null) newEvent.SetData(extraData); for (int i = events.Count - 1; i >= 0 && !events[i].Sent; i--) { //we already have an identical event that's waiting to be sent // -> no need to add a new one if (events[i].IsDuplicate(newEvent)) return; } ID++; events.Add(newEvent); } /// /// Writes all the events that the client hasn't received yet into the outgoing message /// public void Write(Client client, NetOutgoingMessage msg) { if (events.Count == 0) return; List eventsToSync = new List(); //find the index of the first event the client hasn't received int startIndex = events.Count; while (startIndex > 0 && events[startIndex-1].ID > client.lastRecvEntityEventID) { startIndex--; } for (int i = startIndex; i < events.Count; i++) { //find the first event that hasn't been sent in 1.5 * roundtriptime or at all float lastSent = 0; client.entityEventLastSent.TryGetValue(events[i].ID, out lastSent); if (lastSent > NetTime.Now - client.Connection.AverageRoundtripTime * 1.5f) { continue; } eventsToSync.AddRange(events.GetRange(i, events.Count - i)); break; } if (eventsToSync.Count == 0) return; //too many events for one packet if (eventsToSync.Count > MaxEventsPerWrite) { eventsToSync.RemoveRange(MaxEventsPerWrite, eventsToSync.Count - MaxEventsPerWrite); } foreach (NetEntityEvent entityEvent in eventsToSync) { (entityEvent as ServerEntityEvent).Sent = true; client.entityEventLastSent[entityEvent.ID] = (float)NetTime.Now; } msg.Write((byte)ServerNetObject.ENTITY_STATE); Write(msg, eventsToSync, client); } protected override void WriteEvent(NetBuffer buffer, NetEntityEvent entityEvent, Client recipient = null) { var serverEvent = entityEvent as ServerEntityEvent; if (serverEvent == null) return; serverEvent.Write(buffer, recipient); } protected override void ReadEvent(NetIncomingMessage buffer, INetSerializable entity, float sendingTime, Client sender = null) { var clientEntity = entity as IClientSerializable; if (clientEntity == null) return; clientEntity.ServerRead(ClientNetObject.ENTITY_STATE, buffer, sender); } public void Read(NetIncomingMessage msg, Client client) { base.Read(msg, 0.0f, ref client.lastSentEntityEventID, client); } public void Clear() { ID = 0; events.Clear(); server.ConnectedClients.ForEach(c => c.entityEventLastSent.Clear()); } } }