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vlad.os/LuaCsForBarotraumaEP
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fc8eab688d74b0adce7dc8349a89ed2aee2defd2
LuaCsForBarotraumaEP/Subsurface/Source/Map/Levels
History
juanjp600 fc8eab688d Merged branch master into new-netcode
2016-09-27 19:45:14 -03:00
..
Ruins
Replace '' (two single quotes) with \" (double quote)
2016-09-24 21:26:08 -03:00
CaveGenerator.cs
A separate class for parameters used by the level generator, different "level types" with configurable parameters
2016-09-12 20:48:43 +03:00
Level.cs
More background sprites again, sprite commonness can vary between different level types
2016-09-14 19:54:03 +03:00
LevelGenerationParams.cs
A separate class for parameters used by the level generator, different "level types" with configurable parameters
2016-09-12 20:48:43 +03:00
LevelRenderer.cs
More background sprites (+ some sprites swing slightly, sprites are less likely to be placed in unreachable places)
2016-09-13 21:23:37 +03:00
Voronoi.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00
VoronoiElements.cs
Merge branch 'level-gen-overhaul'
2016-09-27 20:19:29 +03:00
WaterRenderer.cs
Added option to toggle vsync
2016-09-18 18:24:50 -03:00
WrappingWall.cs
A separate class for parameters used by the level generator, different "level types" with configurable parameters
2016-09-12 20:48:43 +03:00
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