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LuaCsForBarotraumaEP
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fc584c1bc44671e49cb1ee01600f901194e45f25
LuaCsForBarotraumaEP
/
Barotrauma
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BarotraumaClient
/
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Joonas Rikkonen
ce7b9c4f52
(94ad97066) Refactor combat objective. The bots should now be able to reload and seek more ammunition. When they run out of ammunition, they first try to use another weapon and only if no other weapon is found, they seek more ammunition. Had to change the contain item and get item objectives a bit. Hopefully doesn't break things too much.
2019-05-16 06:13:15 +03:00
..
Components
(94ad97066) Refactor combat objective. The bots should now be able to reload and seek more ammunition. When they run out of ammunition, they first try to use another weapon and only if no other weapon is found, they seek more ammunition. Had to change the contain item and get item objectives a bit. Hopefully doesn't break things too much.
2019-05-16 06:13:15 +03:00
CharacterInventory.cs
(94ad97066) Refactor combat objective. The bots should now be able to reload and seek more ammunition. When they run out of ammunition, they first try to use another weapon and only if no other weapon is found, they seek more ammunition. Had to change the contain item and get item objectives a bit. Hopefully doesn't break things too much.
2019-05-16 06:13:15 +03:00
DockingPort.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Inventory.cs
(b5250291f) Merge branch 'dev' into human-ai
2019-05-16 05:15:16 +03:00
Item.cs
(4ca668169) Fixed: Conflict
2019-05-16 05:58:48 +03:00
ItemInventory.cs
(4ca668169) Fixed: Conflict
2019-05-16 05:58:48 +03:00
ItemPrefab.cs
(1762f02b3) Merge branch 'dev' into human-ai
2019-05-16 05:08:22 +03:00
Rope.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00