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vlad.os/LuaCsForBarotraumaEP
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fb28fc8cdad2d74ae9da4871b11f80663616b976
LuaCsForBarotraumaEP/Subsurface/Source/Screens
History
Regalis bddcc36673 Separated inventory update & rendering logic
2016-10-04 23:52:32 +03:00
..
BlurEffect.cs
- resetting the "blood overlay" when switching the controlled character
2016-05-26 18:03:08 +03:00
EditCharacterScreen.cs
Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
2016-10-04 19:54:17 +03:00
EditMapScreen.cs
Replace '' (two single quotes) with \" (double quote)
2016-09-24 21:26:08 -03:00
GameScreen.cs
Separated inventory update & rendering logic
2016-10-04 23:52:32 +03:00
LobbyScreen.cs
Moved some more UI update logic from draw to update
2016-10-04 20:41:00 +03:00
MainMenuScreen.cs
Replace '' (two single quotes) with \" (double quote)
2016-09-24 21:26:08 -03:00
NetLobbyScreen.cs
Replace '' (two single quotes) with \" (double quote)
2016-09-24 21:26:08 -03:00
NetLobbyVoting.cs
Replace '' (two single quotes) with \" (double quote)
2016-09-24 21:26:08 -03:00
Screen.cs
Option to set a duration for a status effect
2016-03-26 23:20:02 +02:00
ServerListScreen.cs
Backported vsync changes from new-netcode, WIP hull visibility culling
2016-10-02 22:24:31 -03:00
sygwkgy0.iv5
Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
2015-10-31 00:29:51 +02:00
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