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LuaCsForBarotraumaEP
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fa6bf600324cb3dd0bd705e3e61b0ed5d71e5513
LuaCsForBarotraumaEP
/
Subsurface
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Source
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Items
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Components
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Machines
History
Regalis
9b29c52a1b
Removed redundant data from AICharacter update messages, fixed startlocation name being shown for endlocation on nav terminals
2016-10-31 21:01:01 +02:00
..
Controller.cs
Backported animcontroller-overhaul
2016-10-22 15:18:16 +03:00
Deconstructor.cs
Fabricator UI shows item descriptions and items that can't be fabricated are grayed out, added a couple of new fabricable items
2016-10-28 19:47:45 +03:00
Engine.cs
Backported vsync changes from new-netcode, WIP hull visibility culling
2016-10-02 22:24:31 -03:00
Fabricator.cs
Cleanup with resharper (mostly removing redundancies & using collection.Length/Count properties instead of the Count method)
2016-10-31 20:50:20 +02:00
MiniMap.cs
asdfasdf
2016-09-08 21:26:15 +03:00
OxygenGenerator.cs
Fixed vents, more powerful oxygen generators in vanilla subs
2016-05-30 18:25:50 +03:00
Pump.cs
Backported vsync changes from new-netcode, WIP hull visibility culling
2016-10-02 22:24:31 -03:00
Radar.cs
Limiting too long location names in navigation terminals & end shift button
2016-10-26 19:48:39 +03:00
Reactor.cs
Cleanup with resharper (mostly removing redundancies & using collection.Length/Count properties instead of the Count method)
2016-10-31 20:50:20 +02:00
Steering.cs
Removed redundant data from AICharacter update messages, fixed startlocation name being shown for endlocation on nav terminals
2016-10-31 21:01:01 +02:00
Vent.cs
Possible to zoom out further when debugdraw is on, vents don't replenish oxygen when underwater, monster missions & events ignore spawnpoints that are too close to the main sub
2016-09-14 20:25:09 +03:00