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vlad.os/LuaCsForBarotraumaEP
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f863eb331d6cd42222a6c2ebfc499d8476bad4c6
LuaCsForBarotraumaEP/Subsurface/Source/Screens
History
Regalis e1a2f6af62 Fixed the name of the server being overridden with "Server" every time a client selects the lobby screen
2017-04-05 21:57:00 +03:00
..
BlurEffect.cs
- resetting the "blood overlay" when switching the controlled character
2016-05-26 18:03:08 +03:00
EditCharacterScreen.cs
Limbs with no sprite don't cause the game to crash anymore, lightsources attached to a limb are drawn at the interpolated position (= DrawPosition) of the limb, lightTexture origin is flipped on the X-axis when parent limb flips
2016-12-17 14:24:54 +02:00
EditMapScreen.cs
Merge branch 'master' into new-netcode
2017-03-11 13:24:09 +02:00
GameScreen.cs
Merge branch 'master' into new-netcode
2017-03-11 13:24:09 +02:00
LobbyScreen.cs
SharpFont + ScalableFont implementation
2017-03-07 13:44:42 -03:00
MainMenuScreen.cs
Merge branch 'master' into new-netcode
2017-03-11 13:24:09 +02:00
NetLobbyScreen.cs
Fixed the name of the server being overridden with "Server" every time a client selects the lobby screen
2017-04-05 21:57:00 +03:00
Screen.cs
- sub editor shows a warning upon saving if there are entities way outside the sub
2017-02-24 00:01:46 +02:00
ServerListScreen.cs
Fixed AddToGUIUpdateList crashes (I think):
2017-03-14 17:27:15 +02:00
sygwkgy0.iv5
Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
2015-10-31 00:29:51 +02:00
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