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LuaCsForBarotraumaEP
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f863eb331d6cd42222a6c2ebfc499d8476bad4c6
LuaCsForBarotraumaEP
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Subsurface
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Source
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Events
History
juanjp600
e1d5d63dbd
Sync monster spawn settings
2017-04-06 16:50:11 -03:00
..
Missions
Server doesn't send character position updates to far-away clients, clients disable characters if they haven't received position updates in a while
2017-02-07 18:59:25 +02:00
ArtifactEvent.cs
Cleanup
2017-01-01 23:23:54 +02:00
MonsterEvent.cs
Sync monster spawn settings
2017-04-06 16:50:11 -03:00
PropertyTask.cs
MonsterEvents and ArtifactEvents spawn the monsters/items during initialization instead of waiting for the round to start (prevents entity ID mismatches if a client starts the event before receiving a message about something the server has spawned)
2017-01-01 23:14:24 +02:00
RepairTask.cs
MonsterEvents and ArtifactEvents spawn the monsters/items during initialization instead of waiting for the round to start (prevents entity ID mismatches if a client starts the event before receiving a message about something the server has spawned)
2017-01-01 23:14:24 +02:00
ScriptedEvent.cs
Sync monster spawn settings
2017-04-06 16:50:11 -03:00
ScriptedTask.cs
Added IsActive field to scripted events (allows disabling event-specific music when needed)
2017-03-21 18:20:19 +02:00
Task.cs
Cleanup
2017-01-01 23:23:54 +02:00
TaskManager.cs
Cleanup
2017-01-01 23:23:54 +02:00