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f8368f464a0e16d1d47b175c8bf72eb3237c8e29
LuaCsForBarotraumaEP/Subsurface/Source/Map/Levels
History
Regalis d884f23a72 v5.1.3: the upper border of the level is one continuous body instead of two separate bodies at the entrance and exit
2016-09-07 15:18:01 +03:00
..
Ruins
- clients don't spawn character jobitems themselves (item data is written in the StartGame network message)
2016-07-29 18:38:42 +03:00
CaveGenerator.cs
v0.4.1.3:
2016-05-27 14:41:34 +03:00
Level.cs
v5.1.3: the upper border of the level is one continuous body instead of two separate bodies at the entrance and exit
2016-09-07 15:18:01 +03:00
LevelRenderer.cs
v5.1.3: the upper border of the level is one continuous body instead of two separate bodies at the entrance and exit
2016-09-07 15:18:01 +03:00
Voronoi.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00
VoronoiElements.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00
WaterRenderer.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
WrappingWall.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00
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