This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
0
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
f65d73ca749e0e02ffa0124dbe11d3a7e7c859ff
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Items
T
History
Joonas Rikkonen
1e666a5a0d
(073c09b0f) Don't allow signals to deactivate Repairables (made it impossible to fix hatches on some vanilla subs because the signals kept the Repairable inactive, preventing the repair state from being updated)
2019-05-06 11:40:06 +03:00
..
Components
(073c09b0f) Don't allow signals to deactivate Repairables (made it impossible to fix hatches on some vanilla subs because the signals kept the Repairable inactive, preventing the repair state from being updated)
2019-05-06 11:40:06 +03:00
CharacterInventory.cs
(ce8e185aa) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-16 17:12:09 +03:00
Inventory.cs
(0c3442136) Merge branch 'dev' into docking-interface
2019-05-03 13:41:23 +03:00
Item.cs
(7e3aa6097) Merge remote-tracking branch 'origin/docking-interface' into dev
2019-05-03 13:48:31 +03:00
ItemInventory.cs
(54ae135f5) Items can be dragged and dropped directly from the inventory into containers without having to select the container first.
2019-03-28 18:11:40 +02:00
ItemPrefab.cs
(b7893662b) Changed small font to Exo2 Medium (a bit more readable than the light version) + merge fix
2019-04-25 17:52:14 +03:00
RelatedItem.cs
(0792e9b34) Option to ignore item requirements in the sub editor. Items can now be placed to secure cabinets and crates in character mode without having to spawn an ID Card in the inventory first.
2019-05-06 11:33:42 +03:00