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LuaCsForBarotraumaEP
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f2f37b020e135fcbbce9601e83cd01a591f40e36
LuaCsForBarotraumaEP
/
Barotrauma
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BarotraumaShared
/
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Components
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Holdable
T
History
Joonas Rikkonen
f2f37b020e
Applied fire extinguisher changes from the command-improvement branch: the repair tool steps through the ray that's used to find firesources in range and collects all firesources along the way instead of just checking the start and end positions of the ray (-> fires are much easier to extinguish now).
Closes
#274
2018-02-24 17:28:52 +02:00
..
Holdable.cs
Merge branch 'master' into coolthings
2017-12-17 21:11:42 +02:00
MeleeWeapon.cs
Removed DamageSoundType and replaced it with a string "tag" instead to allow mod creators to create custom damage sounds
2017-12-30 13:46:59 +03:00
Pickable.cs
Characters can only have one picking timer active at a time.
Closes
#179
2017-12-21 22:31:48 +02:00
Propulsion.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
RangedWeapon.cs
Added Karma, harming players reduces it
2017-12-03 21:51:12 -03:00
RepairTool.cs
Applied fire extinguisher changes from the command-improvement branch: the repair tool steps through the ray that's used to find firesources in range and collects all firesources along the way instead of just checking the start and end positions of the ray (-> fires are much easier to extinguish now).
Closes
#274
2018-02-24 17:28:52 +02:00
Throwable.cs
Updated server logs so admins can see disguised persons
2017-12-16 20:24:24 +03:00