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LuaCsForBarotraumaEP
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ef49a946c936bd92006af82cf6d8d3333b7fc8df
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
Map
/
Levels
History
Sebastian Broberg
400084f9e5
BackgroundCreatureManager and BackgroundSpriteManager can be overridden via Content packages
...
Changed "topshaft"
2016-09-03 18:05:26 +02:00
..
Ruins
- clients don't spawn character jobitems themselves (item data is written in the StartGame network message)
2016-07-29 18:38:42 +03:00
CaveGenerator.cs
v0.4.1.3:
2016-05-27 14:41:34 +03:00
Level.cs
Artifacts are spread out better throughout the levels
2016-08-28 20:28:24 +03:00
LevelRenderer.cs
BackgroundCreatureManager and BackgroundSpriteManager can be overridden via Content packages
2016-09-03 18:05:26 +02:00
Voronoi.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00
VoronoiElements.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00
WaterRenderer.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
WrappingWall.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00